Uber Abberroth feeling

They did change almost all of his attacks. They are mechanically the same, but turned up to 11
Apparently you didn’t look properly.

There is no reason for a new boss if you want have different difficulties for the same boss, that is fine, because it feels like a progression.

If you know Aberroth a lot, that knowledge will help tremendously versus Uber Aberroth, but yet you need to adapt and learn a few more things.

So a numerical change that presumably took a few minutes then? Since nothing changed mechanically.

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They did change… But not so much that you have to relearn the whole fight just adapt.

To name a few just from the first phase:

Spoiler of changed abilities

Lasers are double side mirroring 180°
Void Spheres moving across the arena are moving much fast
Void Ground Effect by the slam has roughly 100%+ length

I’m sorry I’m honestly not hating I’m just saying they didn’t really put any thought into it and based on the changes Heavy listed that really looks like not much work lol if you guys can ALL honestly say you love an uber abby over them buffing old one and adding a brand new much harder boss then hey, thats fine but I know that deep down everyone would have wanted the old abby just tweaked a “bit” and then a much harder, new boss to be added.

Adding uber to bosses IMO (thats in MY opinion not an argument or statement of fact) by any game even one I love like LE is straight up lazy and boring. They added so freaking much this patch and I love it all but personally i have no desire to grind my tits off just to fight the same dude with more attacks who hits harder and has more animations… like for items? But then what because I’ve beaten the hardest thing in the game bro lol what would I do with the items? Add corruption? nahhh! Again this is personal opinion! Not an arguement or statement of fact! I love LE :slight_smile:

I would compare this fight to the ultimate bosses in final fantasy 7. You already could end the game and go to the credit scene at any point, but you just love playing it still. So you grind all the ultimate weapons for each character, and take down the Ruby weapon and Emerald Weapon. There is nothing more difficult left in the game, but you beat it for the reward of feeling challenged again after you have become a demigod.

Here is another ethical marksman clear of uberoth to add to the list of videos. :slight_smile:

That being said, I can agree that they should add some stepping stones to fill the large gap between these two difficulties.

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The problem with that is, like I said before, making the previous one much harder is something the players wouldn’t like.

As in my example, if they made T4 Julra 10 times harder, people would complain and no one would like that change.
However, if they simply added a T5 Julra, maintaining the previous one as is or with a slight nerf, then everyone would be happy.

Likewise for Aby. If they just buffed the old Aby to Uby stats, everyone would complain that previously achievable content is now impossible to get.
However, nerfing Aby a bit so that now most builds can do him and then making a harder version of him to where he really is a challenge is something the players can accept.

Sure, it would be nice to get a completely new boss, rather than just Uby. But given all they had to do for this season, I expect this was an easier solution for now. And eventually we’ll get a totally different boss when Uby becomes more commonplace.

As long as it’s not abused, I actually like Ubers. It’s been a staple of the genre since D2 where you have uber bosses for all the main ones.

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I dont even remember D2, I remember D1 I think I had it on a commodore 64? Lol anyways I think someone should set the new standard and add a new boss. I completely get what you mean about making old Abberoth harder so yeah flag that idea. It doesnt really affect me right now as I mentioned I doubt ill even get a shot at uber unless I jump into a party and pretend I’m good lmao but would be nice next season to see a new giant baddie haha!

Not likely. Unless he’s a mechanic related boss. Like introducing another faction or a new zone and it has a boss.
But a pinnacle boss will only likely come when Uby is more accessible to most builds.

You said Stuff

Contextomy.
I’m elaborating on personal experience.

Also the builds you linked are either High ward Tanky builds.
Abusing Glitches (They actually say it in the description if you read it, good on you for promoting that tho, Anarchy!! Rise against the system and all that).
Already using items that you get from the boss you’re trying to beat. (You must beat the boss to obtain the items required to beat the boss. Uberroth is both the chicken and the egg.

The “Dive Bomb” build you linked is just Umbral Blades in disguise… Umbral Blades is the outlying Damage spec this Patch.
Good luck beating him with any sort of Latency or Rubber banding.
Also this Build should come with a Warning for Carpal Tunnel and Tendonitis… Be sure to put those on your post… Or promote AHK Macros (MOAR ANARCHY!!)

*Protip for anyone doing this fight with Umbral Blade : Go Full Offensive. Don’t follow the Maxroll setup. *
If you get hit you’re going to die regardless, just invest everything into damage and let rip.

You said more

Oh damn, Offline mode! Sure, I’ll get my mates I play with from all over the world to fly over quick and we can set up a LAN to play together.
Or like many other developers EHG can realise that African’s play their game too and put some servers there.

My Mate playing Paladin finally took down Uber last night, Good on ya Delta!
He got a pair of them gloves with some LP on them and instantly went from having to actually fight the boss to being able to just stand in 1 place the entire fight tanking the boss.
This build became “Magically Good” by having 1 item off the boss.

I went from having to run through a few phases of the Boss to beating it consistently in under 1min just by equipping Shattered Worlds.
My Build became “Magically Good”.

Again, I agree with the fact a pinnacle boss should be difficult and should drop SSS Tier loot for your effort.
But to say these Items arnt Balls Deep OP is just mendacious.

I’m not being argumentative here by the way, was just bored so thought I’d drop you a reply.
You keep fighting the fight mate!

Off topic but on topic - has anyone seen any video or heard of uber being beaten by shield throw…? I can’t even find shield throw beating normal abby which is hilarious due to their write up on how its improved, stronger, smoother etc (its what I was so excited for this new season and made my starter a shield thrower yuck)

edit - yeah im mad bruh lmao

Exactly this with the chicken and the egg. All I want are those 2 items that he exclusively drops. I don’t care about challange itself. I can’t beat him, tried for over a week on both ES spammer and pally, definetly not without immortal vise and the relic mitigating tons of his damage.

If they gave us option to farm those, even if adding them to drop pool of normal Abberoth at low chance, it would be still ok for me and let uber version just be huge loot pinata with better LP odds on his drops.

I essencialy feel gatekeeped on this uber boss and don’t see myself beating him. I followed both maxroll builds and still can’t beat him because screen is one huge disco floor filled with DoTs that can 3-shot even my paladin if I don’t manage to see I’m standing in a puddle.

In my opinion items shouldn’t be gatekeeped behind boss that only handful people can beat. Give it better odds at dropping them. Give him better odds of those items having LP. Make him drop a lot more of them. Woven echoes are supposed to be treasure troves for players, not a gate

I couldn’t agree more. Gatekeeping items behind a boss intended to be unbeatable to most people is just dumb.

No they are not. Treasure Trove sounds like loot will be handed to you, but you still need to work for your loot.

And having exceptionally strong items like the ones from Uber Aberroth are very reasonable and fair to be behind a massive challenge.

There is no singular item (or in this case two items) that will be the deciding factor if you can or cannot defeat a boss with a specifc build.

Either your builds is not good enough or you as a player are not good enough, or a combination of both.
If you need these items to defeat it, you don’t deserve them, simple as that.

If you don’t care for the challenge, why do you even want to get these items? You can just do all other content the game offers right now and except a few hundred more or less corruption having these exlusive items or not will not change what you can do in the game.

There is nothing gatekeeping.
Gatekeeping is used to freakin’ inflationary these days by way too many people.

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You are objectively wrong. There are definitely singular items that will be the deciding factor, they’re called build enabling uniques. The items behind Uberroth might not be build enabling, but in many cases they are definitely the deciding factor in whether or not someone will be able to beat him.

Build enabling items are a whole other thing, I assumed that is clear from how I worded it.
Because I was talking on items that give raw power and make your build more powerful.

With some very few exceptions LE already does a great job of not putting build enabling items behind bosses.

Yes it might be the deciding factor, but if that is the case, your build or player skill does not make you earn having them.

The funny part about your whole lack of skill argument is that the devs have said that only a handful out of hundreds will be able to beat him. With that in mind the decision to put items that in many cases will be the deciding factor in whether or not someone can beat him just smacks of bad design.

That is not “funny” people having good builds or are very good players are rewarded and have something to aspire to.

As a player having worse builds and/or lack the skill there are still a million other things to aspire too.

The absolute best in slot items are not required to play the game and do 99% of the content.

Aspiring to the absolute best, when both your build and or your skills are not at the top end makes no sense.

This is like a amateur wanting to compete in some proffessional sports and they complain that they can’t participate in the world championship, when they can’t even win the regional tournament.

It is not bad design to put very good and desireable things behind pinnacle content, quite the opposite, it would be bad design for a loot-driven game to not put very asipirational loot behind pinnacle content.

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In a game with open trade I would agree with you. I this one I strongly disagree. I just don’t consider you important enough to argue more.

Which is it? Are the items build enabling (per your first sentence) or are they not? I’d also probably agree with Heavy, if you can’t beat X to get the powerful item from X then you don’t deserve it. Or you go MG & just buy it.

It was & no, I don’t think that build enabling items should be locked behind content that difficult.

Why is it “bad design” to put awesome stuff behind difficult content? I’m not going to beat Uberroth but I don’t think it’s bad design to put good gear behind him.

But LE has open trade, if someone puts up a drop from Uberroth on the MG, you can buy it. Wether you can afford it or not (assuming it’s “reasonably priced”) is an entirely different kettle of fish.

Because he’s not wrong & you can’t come up with a better argument than “but I wants the shinies”?

Uber boss seems to be balanced on sentinel defenses my opinion. But who care on defense when there is enough damage in the game to melt him.
Also uber boss ruin all build diversity , this isn’t poe where with enough gear u can beat it cause scaling of some skill.
My opinion this is just an attempt for them to give ppl just something to chase, but forgot to make a proper balance of the game and boss is melted by some build. I guess CT fail here badly cause didn’t seen any falconers been promoted for this patch.
Remember if u can’t kill remember that there are some cookie cuter builds that this boss is a joke but again so is the balance in this patch also. Give it 1 week more and u will see 30s kills if we not there yet.