Turbo (OUTDATED) Shadow (OUTDATED) Puncture (OUTDATED) Bladedancer Build 0.8.1i (S Tier)

Almost every build in the game with increased damage modifiers to an EMPOWERED boss will obviously take damage. This “almost one shot” is irrelevant as all the Damage reductions such as -24% damage at low life and 60% Damage reduction at 200 health threshold save you from even some of the hardest hitting skill in the game.

NOt sure where the random burst is as its guarenteed every attack every time not randomly, but yes dagger shodows can be considered “broken”

I specifically stated in the video not once, not twice, but 3 times that this build doesnt do well until you have the gear, so playing the normal version of shadow daggers with shadow cascade until its farmed.

I also never said this was a NEW or casual player friendly build and that along with gearing are 2 things that are NOT in the tier rating system, but that can be altered and would definitely alter the overall rating of the build dropping it down.

Thanks for the feedback though I am sorry this build wasn’t one you enjoyed. I will for sure take a look into the rating system and add in some new elements to give an even better overview of a build.

Thanks :slight_smile: Have a good day!

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Welcome to a beta for a game. In PoE its the same. One skill becomes popular, they decide to nerf it, builds that used it get destroyed. No need to blame the guide on this. It will happen more often. In my experience mages are way more a glasscannon than a rouge. Even with wards giving you 4-6k “life”, you die way quicker than you think.

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0.8.2 - Shadow dagger increase effect no longer reduces number of SD stacks needed to do damage.

This build lost 75% functionality yes.

To think i never played the rogue class and wanted to test it with this build, well, it might not be the best idea :frowning:

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But gained 100% damage for a net 50% nerf in the dagger dps/sec.

It gained 100% increased damage, is that beings applied as a MORE multiplier?

Either way it already did enough damage to 1 shot so its wasted damage on 90% of mobs, just takes 4x longer to get to the end result

Could be interpreted as them doubling the base/added damage as well as them just sticking an additional 100% increased modifier on it. It’s hard to know without testing which is not easy since we don’t have access to the original figures any more.

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so this is better than shadow dagger build ?? since u mentioned shadow dagger lost 75% functionality ?

No? I said this build is nothing like what it used to be. I wouldnt play it anymore, id just do a bleed puncture

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thank you sir

Based on my testing so far and comparing with previous data it’s a 100% more slapped on the end.

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So this build is not worth to play anymore?

You Can still play it,

its just not as quick as it shows in this guide anymore.

They should make puncture apply 2 Shadow Daggers per hit instead of 1. It’s a painfully slow build now, and puncture is all but dead in the water at this point as a “fun” skill to play. If you’re building around Shadow Dagger, you’re effectively playing a channeling build, and there are far more interesting/fun/powerful channeling builds out there. :frowning:

How is it anything like a channelling build? Channelled puncture is a very different beast.

It feels like one now with how slow it runs…

Should you remove the S tier rating since the nerf?

This baby will go down in history as an S Tier!

That said, i will update that its outdated.

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