Hi all, this is the first build I’m posting here, not really a guide but I didn’t see much Abomination builds after the rework so thought I would share the setup I have been enjoying playing past few weeks. This is also the first minion build I’ve played in LE so I don’t have much to compare it with but it clears pretty well (though it is more of a bosser).
My current character : Necromancer, Level 92 (LE Beta 0.8.3e) - Last Epoch Build Planner
Currently lvl 92, gear is kinda bad but idols are good. Farming empowered timelines(no corruption yet) to get better blessings/gear and it clears pretty well. Tried arena once and got to 195. In the relic slot a +1 abom gives way more damage than any other mod so I’m using a trashy base I found.
Edit : Ideal setup with just t5 gear but maybe not optimal since there’s so many alternative ways to make it - Necromancer, Level 100 (LE Beta 0.8.3e) - Last Epoch Build Planner
Can go Low life too I guess but that would require much better gear than what I have
So the idea was to use soul reave which does a lot of damage now with the reworked dread shade and items and has great aoe clear oneshotting packs and enemies. Abomination has a pretty good chance to stun too so enemies like the big green guys throwing boulders and siege golems who can survive a hit (usually get oneshot unless lots of life//reduced dmg taken modifiers) get stunned can’t attack and die in the next hit. Since soul reave happens once every 3 attacks, we boost attack speed like crazy through dread shade, passives, infernal shade and death in the family.
Using 1 idol each with chance to spawn putrid and infernal wraith (keep both around 30%) gives you 3 types of minions - 6 max, bone prison casts between 14-18 minions usually and skeletal vanguards have a chance to spawn as your minions are getting consumed which results in 5 minion types for Death in the family.
Minion leech is good to have and you need a little atleast but it isn’t too helpful for sustaining abomination in my experience (except against bosses). This is because since most packs get oneshot, there isn’t enough consistent leech for abomination to keep itself alive. Which is why IMO minion regen is more important to have on all pieces (helm, belt, relic). Intelligence is better than minion health and damage imo as it gives both (4% inc dmg per point for abom and flat health for other minions which boost abom health). I don’t think the uniques (ring, amulet) are necessary to the build, death rattle is BiS though for damage and I think a well rolled turquoise can beat ribbons but I haven’t had much luck crafting.
I choose to use only abomination and not spawn any other minions while fighting because there is a chance to miss dread shade on abomination and put it on another minion.
We also have a really high chance to get mark for death on bosses since abomination hits fast and has ~10% chance to mark from idols and aura of decay marks when you get hit.
Here is a screenshot of hits against dummy - https://imgur.com/a/2y2NmmO
Arena I died at 196 but my abomination made it to 200 - https://imgur.com/a/FQ0zhcx
Vid of the spirits of fire, three bosses in empowered mono, also shows how I summon abomination - last-epoch-Abomination
(summoning can be a bit clunky in battle but doesn’t happen much since abom usually lasts an entire echo/arena waves and can find a safe spot easily in longer echoes)
EDIT : Update, I finally switched to lowlife bcos Int is so good for the build.
Int gives:
- Increased Abomination dmg
- Increased bone prison and wraith health → inc abomination health
- Ward retention → higher hp pool
Still working on the perfect gear and need to farm a block blessing but here’s a T4 Julra kill: Last Epoch Abomination Julra