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TrundleGod's Judgement Paladin 0.8.1h


This Build Tier Rating is:

  10/10 --->--->--->---> 5/10 >--->--->--->---> 1/10

Build Overview (1 to 10 Rating System) New

Rive Version (A Tier)

  • Defense - 8/10
  • Offense - 9/10
  • Empowered Bosses - 7.5\10
  • Speed Running Echoes - 8/10
  • Arena - 7.5/10

Vengeance Version (A Tier)

  • Defense - 9.5/10
  • Offense - 8.5/10
  • Empowered Bosses - 7.5\10
  • Speed Running Echoes - 7.5/10
  • Arena - 8.5/10

Rating System Breakdown


  • S Tier - Face tank Empowered Bosses
  • A Tier - Face tank Bosses (Non Empowered)
  • B Tier - Face tank Some Bosses But No All
  • C Tier - Cannot Face tank Any Bosses Must dodge Choreographed Abilities
  • D Tier - One Shots are frequent
  • F Tier - Trash mobs are fearsome


  • S Tier - Empowered Abomination < 10 Seconds (once Soul Cages are destroyed)
  • A Tier - Empowered Abomination > 10 Seconds < 30 Seconds (once Soul Cages are destroyed)
  • B Tier - Empowered Abomination > 30 Seconds < 60 Seconds (once Soul Cages are destroyed)
  • C Tier - Empowered Abomination > 60 Seconds < 120 Seconds (once Soul Cages are destroyed)
  • D Tier - Empowered Abomination > 120+ Seconds (once Soul Cages are destroyed)
  • F Tier - Empowered Abomination = Gave up.

Empowered Bosses

  • S Tier - Not a challenge
  • A Tier - Some are challenging
  • B Tier - Not empowered boss friendly
  • C Tier - Some NON empowered bosses are challenging
  • D Tier - All NON empowered bosses are challenging
  • F Tier - Don’t even bother.

Speed Running (Echoes)

  • S Tier - Doesn’t Stop Moving and Things die as you go + Fast Movement Speed
  • A Tier - Only Stops for rare’s/bosses
  • B Tier - Frequent Stops to kill things
  • C Tier - Frequent Stops to kill things or wait for mana
  • D Tier - Very Slow
  • F Tier - Painfully Slow


  • S Tier - 300+ Waves
  • A Tier - 225-299 Waves
  • B Tier - 150-224 Waves
  • C Tier - 100-149 Waves
  • D Tier - 80-99 Waves
  • F Tier - Less Than 79 Waves

Tier Converted to Points

S - Tier is 8.5+
A - Tier is 7-8.499
B - Tier is 5.5-6.99
C - Tier is 4-5.499
D - Tier is 2.5-3.99
F - Tier is 2.499 and less

Lootfilter Very Basic Recoloring Of The Affixes You Need + Endgame Bases (RED)

Light Pink - Tier 2 or Lower Offense Affixes
Dark Pink - Tier 3 or Higher Offense Affixes

Light Blue - Tier 2 or Lower Defense Affixes
Dark Blue - Tier 3 or Higher Defense Affixes

Green - Exalted/Set/Unique Items

Red (NEW) - All end game base types with at least 1 Needed Affix


Judgement Paladin Lootfilter Pastebin Link


Dammitt’s Builder Link

Rive Version Judgement Paladin 
Judgement Paladin Gear/Blessings/Idols In One Fancy Place

Vengeance Version Judgement Paladin 
Judgement Paladin Gear/Blessings/Idols In One Fancy Place


NOTES: Judgement atm scales with cast speed not melee attack speed if you decide to add some.

  • Initially posted April 8th 2021. Viable for 0.8.1H


Void Knight


Holy Aura
Volatile Reversal

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I assume you noted that Judgement currently scales with cast speed not attack speed (which has been fixed in the devs build)?

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I didnt not it as theres no melee attack speed on the builds and any skills/passives that boost it also boost cast speed. But i can note it in this written guide.


The cast speed bug has been reported to have been fixed internally, so next small patch it should be live if it isn’t live already (I haven’t had time to test it ingame yet as I’ve been really busy with IRL stuff)

Also the judgement tree has an image for a shaman skill instead of the judgement tree, you might want to fix that.

Judgement can be built several ways on the sentinel, myself and boardman have agreed to leave it up to the viewers as to how they want to scale their damage or build their sentinel, but just gave two suggestions in the gear planners:

-A rive variant that has some smite damage scaling to go along with the judgement damage. (Can be combo attunement+strength or pure attunement)
-A judgement variant for arena, which drops smite damage to instead opt for smites to be converted to lightning to apply shock, increasing the chance for enemies to be stunned on top of the very high innate stun chance this build already has. (Strength based)

I hope everyone enjoys playing the build/s as much as myself and boardman have. :slight_smile:

Fixed. Thank You.

1 Like

so I really like this built, but changed a few things, because of updates:
I run only 2 1x4 Idols, and the rest I filled up with Armor/Phys shred and resistances. Since I have more resistences, here I can spare a few on the actual Armor and stuff and go for more health or whatever.
Also, I run the Rive variance with Smite, but I dont like the perma sigil spam, since it costs me so much mana for not that much more dmg, so I just exchanged it for Volatile reversal for more survivability. (Also lacking the affix: Gain Mana on Smite use :P)
And I use the LVL 75 One hande sword instead of the Lvl 50 one like you did, because I just dont know why you would run the lower Lvl one. But maybe the Lvl 75 sword didnt exist at the time that you created this built?
Do you think these changes let this built still be viable in Monoliths and Arena and such?
Looking forward to more of your guides, love them! Keep up the good work.

English is not my native language, so sorry if it’s hard to understand

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