1.) what gear stat priority are we looking for in gearing?
You can’t get all these affixes on every gear type but the most important damage stats in order are probably:
+# Throwing Physical Damage & minus throwing mana cost (rings & helm) > % Increased (Throwing) Physical Damage > Physical Penetration > Damage with skills used by shadows > Crit chance > Crit multi
+Throwing phys -mana cost is MANDATORY on rings, add it to your filter and shatter anything that has it that you don’t want to craft.
Throwing damage is a bit frustrating to scale- you need to be REALLY aware of the verbiage on passives and affixes because anything that specifies the word MELEE does nothing for us (literally every attack but the base swing of Synchronized Strike is throwing)
There are some really “nice to have” Rogue prefixes available on body armor/relics/helms that would include:
Health on glancing blow, Ward gain when you make a shadow, damage per active shadow with shadow cascade, increased damage bleed chance or crit chance per sword you’re wielding, chance to shred armor on throwing hit,
2.)do you just use shuriken on tough boss? im just doing the shuffle of shift-synchronize-shadow cascade-shift.
Yes, the shurikens are specced into the “thrown in a line” node, physical pen, and armor shred specifically for single target damage (they can shotgun when converted to a line). Shadow cascade still does okay damage on larger targets (especially with shadow daggers) but shurikens are spammable and cost no mana if you have 2 rings with -mana cost so it’s a reliably solid option.
3.)we have umbral level but using smoke bomb on skill bar? (i just lazyly have smoke bomb on autocast)
Umbral Blades is being triggered by popping shadows, you should never need to manually cast it, therefore it doesn’t need to be on the hotbar, so it frees up a spot for… whatever you want really. Use Decoy over Smoke Bomb if you’d prefer.
In empowered monoliths it’s much safer to be specced into Smoke Bomb than Umbral Blades- the original build was smoke bomb, it’s used to generate shadows because we get healed for 200 every time we make a shadow within 4 seconds of using synchronized strike. So as long as you use Synchronized strike every 4 seconds you should be getting constant healing since sync, cascade, shift, and smoke bomb all make shadows.
4.) Do you mind sharing a loot filter you use? most of the filer i have is giving me some problem after patch
This is the loot filter I’m currently using: https://pastebin.com/LPyCpzLs
It’s the .8.4 “template” filter that I think was made by… Mordarim? I wanna say? With a couple small edits