TRUE OFFSCREENING With the Slippery Throwing-ONLY Rogue | Tanky "Autobomber" | All Content

“autobomber” is a little click-baity, I know, but it does play a bit like autobombing under the right conditions. You basically want to synchronized strike → dash → dash → shadow cascade → dash, as long as you have any shadows up every time you dash they pop and throw blades everywhere, so you’re looking to kill enough trash mobs to spawn more shadows to keep the cycle up. You should NEVER synchronized strike without triggering Shadow Cascade afterwards, ideally by dashing. Dash and Shadow Cascade are both specced for mana restore, that’s how you keep the cycle going.

Here’s a quick (very choppy) video of some level 90 monolith gameplay, I’ll record some better stuff soon.

Thanks for the advice, but unspeccing bladestorm didn’t fix it for me, so I decided to tinker with things some more. When I dropped dagger dance the FPS issues were only very minor. Even when I put bladestorm back in after removing dagger dance, but that makes the clear feel very underwhelming, so I’ll have to find something else to cover it.

I’m hoping I can find an alternative as I do like the playstyle of this.

Hey there thanks for this! I respec’ed my poison shuriken to this and scrape up whatever gear i have as close to this. Im just on level 75 mono and its nice, easy and flashy! Just had a few question.

1.)what gear stat priority are we looking for in gearing?
2.)do you just use shuriken on tough boss? im just doing the shuffle of shift-synchronize-shadow cascade-shift.
3.)we have umbral level but using smoke bomb on skill bar? (i just lazyly have smoke bomb on autocast)
4.) Do you mind sharing a loot filter you use? most of the filer i have is giving me some problem after patch

Thanks again! enjoyed playing the build

Just trying the build now, and I am confused about the rotation you are saying to use. Sync strike > dash > dash > cascade is waaaaay too long to proc daggers. What I normally do is Sync strike > cascade > dash rinse and repeat. Am I doing something wrong because my dash is NOT procing daggers?

1.) what gear stat priority are we looking for in gearing?

You can’t get all these affixes on every gear type but the most important damage stats in order are probably:

+# Throwing Physical Damage & minus throwing mana cost (rings & helm) > % Increased (Throwing) Physical Damage > Physical Penetration > Damage with skills used by shadows > Crit chance > Crit multi

+Throwing phys -mana cost is MANDATORY on rings, add it to your filter and shatter anything that has it that you don’t want to craft.

Throwing damage is a bit frustrating to scale- you need to be REALLY aware of the verbiage on passives and affixes because anything that specifies the word MELEE does nothing for us (literally every attack but the base swing of Synchronized Strike is throwing)

There are some really “nice to have” Rogue prefixes available on body armor/relics/helms that would include:

Health on glancing blow, Ward gain when you make a shadow, damage per active shadow with shadow cascade, increased damage bleed chance or crit chance per sword you’re wielding, chance to shred armor on throwing hit,

2.)do you just use shuriken on tough boss? im just doing the shuffle of shift-synchronize-shadow cascade-shift.

Yes, the shurikens are specced into the “thrown in a line” node, physical pen, and armor shred specifically for single target damage (they can shotgun when converted to a line). Shadow cascade still does okay damage on larger targets (especially with shadow daggers) but shurikens are spammable and cost no mana if you have 2 rings with -mana cost so it’s a reliably solid option.

3.)we have umbral level but using smoke bomb on skill bar? (i just lazyly have smoke bomb on autocast)

Umbral Blades is being triggered by popping shadows, you should never need to manually cast it, therefore it doesn’t need to be on the hotbar, so it frees up a spot for… whatever you want really. Use Decoy over Smoke Bomb if you’d prefer.

In empowered monoliths it’s much safer to be specced into Smoke Bomb than Umbral Blades- the original build was smoke bomb, it’s used to generate shadows because we get healed for 200 every time we make a shadow within 4 seconds of using synchronized strike. So as long as you use Synchronized strike every 4 seconds you should be getting constant healing since sync, cascade, shift, and smoke bomb all make shadows.

4.) Do you mind sharing a loot filter you use? most of the filer i have is giving me some problem after patch

This is the loot filter I’m currently using: https://pastebin.com/LPyCpzLs

It’s the .8.4 “template” filter that I think was made by… Mordarim? I wanna say? With a couple small edits

If shift isn’t proccing daggers then you skipped the most important nodes in the bottom-right corner. All the most critical nodes for Shift are circled here:

“If you’re using a melee weapon, attack with shadow cascade after you shift” is what pops your shadows when you shift.

Any chance you can share a lootfilter for this?

Okay,
so I’ve done some testing. And tbh, I have no clue why you are playing this build without Umbral Blades? I’m using umbral and I just zoom through monoliths with sync strike → dash. That’s it. For bosses the same + some shurriken throws, but not mandatory at all. I took the Umbral passive which allows the blades to move. For bosses i equip a dagger + sword instead of 2 swords, which gives a lot more crit and enables the shadow daggers which boosts the umbral damage quiet a bit.

I made a Rogue to test Umbral as my old BM has been deleted

I killed Rahyeh in about 14 seconds at level 65 with shit gear.

All I do is spam Sync>Umbral over and over, no mana left to do anything. I get a ring with - mana cost of Umbral to make it free to spam and I put the recall Blades on Shift which I never use unless im moving to another pack

My controller has a nice new bug/feature. When I press X it now also uses Y. I Put Sync on Y and Umbral on X, I just walk around pressing X and thats it. Less buttons than a PoE build

I would say I can easily inflict 100+ poisons.

Also did first phase Lagon in 7 seconds

I mean mostly because Umbral Blades literally just came out like 2 days ago, and I made this build before that, so I knew it worked fine without them. The second reason being that Umbral is definitely going to get hotfixed- right now I’ve managed to make up to 10 bladestorms at once, and the skill tooltip says “3 max” so I’m sure the shadow/sync strike interaction is fully unintended. Like the build is COMPLETELY busted if you use Shadow Daggers. Even with no other skills involved 10 bladestorms will yeet a boss to death with shadow daggers.

I intended for this to be viable without bladestorms and without shadow daggers, and it is- it’s just objectively better DPS if you use them (for now).

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Umbral Blades on its own will just “work” especially if you’re using shadow daggers, but the mana problem you’re referring to is fixed in my build with Shift & Shadow Cascade.

Shift recovers mana, and recovers even more mana if you’re under 50%, and Shadow Cascade refunds mana per shadow you pop, so if you Sync Strike → Dash it automatically uses Shadow Cascade and refunds all your mana. Watch my health and mana in this little gameplay vid, it’s constantly getting topped off.

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Edit: I accidentally uploaded a template filter last time @alegu

I took some time to properly re-make a filter today, so here’s my latest iteration:

https://pastebin.com/Z47rBjsY

It’s got a strong focus on visual hierarchy and can be used as a template for any other build with a bit of work- you just need to read the rule names and tweak the affixes accordingly.

Are you sure dawnfall works? i just had a couple of bladestorms spinning in a boss and i didnt get a single dusk shroud

From my experience, only the “on-flight piercing hit” from the thrown blade before it start spinning (ie on flight) works to generate the dusk shroud. The hit per second from the bladestorm does not.

Yes, if you read the node it’s “on use” not “on every hit”. You’ll also only get 1 stack per throw rather than 1 per hit.

You know that the filter is almost entirely set to not show anything right? “For example Recolor Exalted Amulet with >=6 Tiers of 0 Affixes and Tier sum >=6” will never show anything cause its looking for 6 Tiers of none existing Affixes

Ah shit, I exported the template copy, not the one that I edited. I will re-upload later tonight if I can.

Hey, did you managed to re-upload your filter?

I took some time to properly re-make a filter today, so here’s my latest iteration:

https://pastebin.com/Z47rBjsY

It’s got a strong focus on visual hierarchy and can be used as a template for any other build with a bit of work- you just need to read the rule descriptions and change the highlighted affixes as-needed.

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