Whether it’s an improvement or not would depend on how much of your dps comes from your minion’s poison & how much they would normally stack per hit, but you don’t seem to have massive amounts of minion poison chance so the +200% minion poison chance should be a fairly significant increase.
If you do find it useful, you could take some of the points out of Noxious Carapace in the Scorpion tree since the Scorp’s poison damage ill be minimal ~& you could try nodes like Acid Lob, Deeper Puddle & Pus Sacks.
Very interesting.
I’ve always been interested by Draalsting, but reluctant due to its reduced attack speed.
I have one only Beastmaster left, and I don’t want to respec him. I’ll have to level a new one to try this.
The Healing Totems in Spriggan and the ones in Eterra’s Blessing are probably not the same. Improves to them in Spriggan skill tree should not impact those generated by Eterra’s Blessing.
To be confirmed, because Vines from Spriggan tree and Vines from Fury Leap are the same.
Awww, too bad, the double synergy from Spriggan tree (vines and totems) was sexy looking.
Doesn’t matter much anyway, the only node I was taking was Guardian of Nature, and only because there are only 15 points influencing the vines and I have no use for the remaining 5.
But they should find a way to clarify in the toolboxes for all these interconnecting effects, at the moment what connects and what doesn’t seems to be sheer guess work (and extensive testing I suppose).
Edit: I edited the main post to remove totem/spriggan interactions.
That’s what they are progressively doing, by renaming several elements.
Skeleton Mages became Sekeletal Mages in order not to be confused with Summon Skeletons, for example.
If you take the passive that procs Thorn Burst when hit (Thicket of Thorns), you could put points into the armour buffing nodes in the Spriggan tree (Ironbark, Deep Roots, Eterra’s Bulwark & maybe Bulb Growth) for more armour.
And sometimes we fail.
I’m currently leveling this:
It works very well, he’s just wrecked the Wengari couple in Heoborea, but I’m already bored. I’m a victim of the another-idea curse. I have another idea I want to play.
Ah ah, same for me, as soon as a character reaches 60-ish level, I completely lose interest and start another one.
I call that “diminishing returns”: what I like is building skills, making meaningful decisions and see my character evolve.
Once all the mechanics are in place, I could become more powerful, sure, but it will always be by using the same skills and pressing the same buttons, no real changes anymore. Boring.
There are so many other paths to explore!
Strangely, of all the games I have ever played, the only one that got me interested in endgame was PoE. Not sure why.
I think because the maps are all different I wanted to visit all of them. And the completionist in me didn’t like blank spaces on the atlas screen.
In GD, Diablo, LE, and every other, I love playing the campaign with different classes and skills combinations but I have no interest in endgame.
I was not even able to finish the campaign, I got bored before, so I gave up.
I played a lot of Diablo 3 endgame, but I tried again recently and was not interested long enough.
I also tried in Van Helsing, but it did not last long.
Here, it depends. Sometimes I don’t want to hear about the campaign, and most of times I’m all about building something.
I hear Wraiths calling me…
And here i through i was the only one trying to build some poison BM cause it rocks !! like there is more than one way to build one for now im trying this:
I used spriggan for survability And yes this is a full minion damage build im here just to apply some serpent strike to invoke more little minion that will apply poison !
For now (i should precise that im not at this stuff level yet…) i have absolutly no pain clearing map … the minion are verry huge almost instantly depoping packs of mobs… Im trying to push this build and see what work or what dont but one thing is im pretty sure the stuff is on point ! we can do some Idol/blessing adjustment i think but thats it… The big change will come from skill tree and passive tree where im still trying stuff
Really ?? erf … anyway i didnt have any high hope for this one since using unique made for Acolyte for a BM shouldnt work at the realease (if they bound class item like the lethal concentration that i use)… But still rocking for now
Edit: it shouldnt take really long for this build to be change into a bleeding one tho… just switching weapon and vipertail… using a salt the wound then all the thing we have to change is passive and skill since stuff is mostly for defense purpose
Edit2: + i saw a way to even switch to minion cold damage… sabertooth instead of scorpion should do the job