Hey Honey!
Great build with a lot of individual options people can make.
I try to understand the scaling of Dragonsong proc. What’s the very best way to scale it?
So it has Fire and Spell tag. I asume it has a certain base fire damage I can scale with increased fire. Theres no other way to add flat damage to it than the boots, right? They convert dex into flat cold damage, that applies at 900%. So I understand the general concept. What I ask myself is: At what point (how much flat cold damage I have to add) is scaling cold damage better than scaling fire?
Do we know what the base fire damage of the proc is? Isn’t it the case that as long as “base fire damage > added cold damage” that it is better to scale fire? (I mean solely in regard to opportunity cost - so when we have to choose either to scale fire or cold) We also have sources of fire res shred. So wouldn’t it be better to stick with fire and just take the bonus damage from boots at the mentioned 900% effectiveness?
I’ll defenitely try the multishot shotgun version. Sounds fun. Currently I’m experimenting with Shift with creating Shadows and proccing Shadow Cascade. When you proc Cascade with shift you can ignore the weapon restriction of the base skill. I specced SC into throwing daggers and crit chance. Its proccing the bow proc reliably, but I haven’t had the chance to compare it with multishot. Also with this setup you want to shift through and into enemies which makes it more of a suicidal playstyle. And you want to have enemies in front of you after shift so you actually hit something with the proc .
If you’re using Cinder Strike, the simplest way is to take the Elemental Vulnerability node that converts Oil Coating’s % fire damage buff to % elemental. Assuming you’re taking 5 points there (25% increased elemental damage per stack) & have 15-20 stacks that’ll give you 375% - 500% increased elemental damage buffing the Cinder Strike hits as well the fire & cold parts of the proc. After that you might as well take any % cold damage affixes that you can get rather than % fire or % elemental since the boots would add 864 (96 * 900%) flat cold damage to the proc which is a massive amount of flat damage & would be most of your damage on bosses I’d expect.
Given the bow “only” adds up to 17 fire damage to spells (= 153 flat fire damage for the proc), if you’ve got more than 17 dex, the proc will be more cold than fire. But you’d also be doing fire damage with your Cinder Strike so you’d need to guesstimate how much of the total damage is coming from the proc compared to Cinder Strike.
Thx buddy.
I just added the Video Build Guide. I messed up the audio quality abit, so sorry about that.
Also talked about it in the video. The save way is definitely to go increased elemental dmg to both boost CS and Dragonfire dmg. The lower average roll we get from Elemental Dmg compared to Fire/Cold dmg is not that big, the rest is all in on Dex & Crit Multi.
I’m always interested in new ideas.
I will not copy the build, but take inspiration from it to try to create one. And if I fail to create something good but like the playstyle, I may copy it.
I still have my Nightbringer MM. Even though i like the quivers concept, there are some stats that are bothering me. Enemies you blind cannot crit is a dangerous and also an unnecessary stat since 100%crit avoidance is super easy to reach with every MM build. Especially when you go crit you always go for Heightened Senses node for bow crit multi. If you dont focus on 100% CA and rely on the quiver its really dangerous against enemies that are faster than you. Bow Void dmg is a cool stat, but there is no 100% physical to void conversion node for Multishot that im missing, it would make dmg scaling alot better for all the high lvl base physical dmg bows. Also the implicit with increased dmg over time is weird. The slow is good for Multi since it as some synergies. And going low life you will miss some important and strong defensive stats like increased dodge or hybrid/increased health.
That was my goal with Dragon CoC. To give players alternative skills so that they can build around their own desired playstyle. I dont like when people are copying builds without even knowing how the build works. I also dont like that it seems like the trend of the arpg community is to chase meta builds.
I really like your Real Hero builds, because you only want to give inspiration. If someone tells you that your builds are crap, dont listen to it. I enjoy reading through new builds rather then seeing 90% of the playerbase playing the exact same builds.
Don’t get me wrong, I definitely thought it was a bit odd plus the lack of void in marksman which is why I never bothered to try and make a build around it. I figure you were one of the people to ask about it though. Hopefully they add some unique stuff like this in the future, I don’t know about you but a void marksman sounds badass. I’m also not opposed to a necrotic one.
You end with basicly the same specc but with a real NUKE on a ~5 Second cooldown. Decoy still oneshots echo objectives at 120 Corruption
I dont say that this is BETTER an in any way (you give up decoy as a CC tool!) but it is for sure great fun to see that huge Booms go off … and it synergies perfectly with the rest of the build. Even the throwing speed on the bow really helps…
You could always take this chance to profess your undying love for me?
I take back what I said before about a chaperone after seeing that message, we would need chaperones to watch chaperones but who watches the watchers? A llama cannot be trusted.
We dont really know how many Llamas are out there. Since we already know that at least 7 others came to earth, doing whatever you guys do to infiltrate humanity.
Just because there’s not Llana9 or Llama22 posting, doesn’t meant they aren’t there. Maybe they have chosen different names and call themselves… like… @Shtrak or @Dobster.
And I know that you guys are brain linked, so 10% is maybe relatively accurate if not even too low.
Picked up the build again after solving my PC issues.
I spent 1200 hours in LE so far and played more builds than i can count and this is really the most fun i ever had in this game. Decoy bomber variant feels so satisfying !