Thx alot @Zerosorc @boardman21 for the kind words and also a big thank you to both of you for your content on yt!
Yes i also tried the mirages but mainly for a Poison Puncture version. Like you said the 15 mana cost is kind of annoying and since the release of rogue i always thought the mana cost is to high for a skill that supports so many ailment aspects. For a skill that focuses around stacking ailments and attacking as much as possible it should be around the cost of Detonating Arrow or Multishot, or even less. Or at least give high mana cost skills a modifier that increases the dmg of ailments like Llama suggested in one of his threads:
I usually prefer QoL over Power in all of my builds and having no mana issues is just one of the best qol aspect to me ![]()
Since you can bring up HoA to a 100Mana cost skill it would be terrible to play Puncture with additional 15 Mana, and HoA is doing basically everything what Puncture is missing. Big dmg & AoE.