Greetings all!
New to the game, but not new to the ARPG genre. I have a pretty good understanding of the mechanics, and most of them are clear from the game guide/community guide, but there are some questions I have that are difficult to test without repeated respecs. They surround triggered skills that you can proc via the skill trees. I’m using the skill Forge Strike, and started to spec into Detonating Ground, but don’t fully understand how other passives on the tree interact with those triggered effects:
- Do the additive and multiplicative modifiers from the rest of the Forge Strike skill tree affect Detonating Ground? For example, Goliath Strike (more hit damage vs rares/bosses), Strike Smash (increased AoE), and Patient Strike (now has a 3sec cooldown but does 30% more damage)? It’s not clear if Detonating Strike is considered an entirely separate skill, or if it is considered “part” of the Forge Strike skill.
- Somewhat similar to the other question: do on hit effects, like that from the Rending Descent node (armor shred on hit), get applied by Detonating Ground as well, or only Forge Strike? What about the hits from Detonating Strike counting toward Forged Weapons (the 20% chance on hit)?
As well, on the passive tree, does the Fresh from the Forge node (every 3 seconds you get a big boost to flat damage on your next attack) consider them as separate attacks, or does the added flat damage apply to both? I tried to do some testing here, and I think it applies to both parts of the attack, but I’m not certain. It’s a little tough to tell with the variance in damage rolls. Detonating Ground doesn’t seem to be able to trigger the effect at all on its own, but there are multiple possible explanations for that. I tested this by using another attack to waste the proc, then Forge Strike right before the buff comes up again, and Detonating Ground didn’t “eat” the proc when it was available. So, is Detonating Ground maybe not considered an attack at all? Maybe it’s just that it’s part of the Forge Strike attack?
One thing I was able to confirm with testing is that critical strikes are rolled separately for the Forge Strike and Detonating Ground.
Thanks for any help you can offer!