Travler's Rest and In-map fast travel requests

It would be fantastic if we could have Travler’s Rest be the default location to load into when starting the game (after beating the campaign). Currently, I get loaded into Haven of Silk or End of Time and then have to load into Traveler’s Rest to continue. Seems like an unneeded additional load that slows things down. Secondly, it would be great to have a way to fast travel back to the map mechanics after discovering them (like the checkpoint system works in POE 2). When pushing high corruption, it’s smarter to finish the map objective first (so you gain stability and map rewards), and then go do whatever other mechanics you want in case you fail. An option could be to have something pop up out of the ground when you complete an echo mission that lets you pick to jump to one of the discovered mechanics, and next to each mechanic have a similar object that lets you go to other mechanics after completing one. It would stop us from having to run clear across a map that has been cleared just to get back to a mechanic you passed up during the run. This is especially needed with the new Morditas mechanic, as it has you racing across the map to kill as much as possible.

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