Training Dummy quality of life idea

It would be nice if we could get a dps counter for the training dummy that would show us for example:

  • total dps
  • total dps over the last 4 sec( since ailments by default last 4 sec, right?)
  • ailment stack number

It would reset after not attacking for a given time.

Right now, I have trouble with calculating my total dps with fast hitting spells like flurry(is the tooltip DPS somewhat accurate? I have noticed that it doesn’t add dps from ailments, but correct me if I am wrong), and since we don’t have detailed statistics for exact skills it is hard to estimate if I want more crit chance or more crit multiplier.

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I think it’d be relatively easy to create a third-party tool. Obviously it’d be a lot better if the solution was in game but it might work as a temporary fix now that the game is getting a lot more attention.

The weird thing is the dummy DPS is always like 70% higher than real DPS, which is confusing when you’re trying to plan out a build.

That’s because the mobs get s %damage reduction (not armour/resists) based on area level and the dummy doesn’t.

Sort of necroing a thread here, but I think the obvious and easy solution to that would be to have training dummies as level 100 (or scaled to character level) with the applicable reductions built in.

Would also be nice if totems could attack the dummy as well.

We need the mirror universe training dummy.

@Tunk or @Dammitt to the rescue…

nothing like superheros to save the day…

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