Hello guys,
Wonderful game you have here and I just became a supporter. I do have a warning for some ideas mentioned, however:
In the old days Diablo II created a good item & trading system considering it was the best of its kind. Several people tried to copy it and changed the wrong things, but one group did a better sequel than Blizzard themselves. The game in question was Path of Exile, and although imperfect they certainly came closest than anyone else.
If I can offer one critique it would be this - don’t just look at systems “you” like and pick and choose, a narrow myopic view can lead to a very bad decision. Understand why other games did things and what their goals were. In the case of Diablo 3 - blizzard made the horrible trading system because they wanted to maximise their profit. They made a shallow stats, skills and item system, because they wanted to minimise cost of design & balance.
On the other hand GGG wanted to make a free to play game - and although amazing - that gave them a lot more economic problems, which the devs here are understandably concerned about. However, as someone previously said a lot of the issues were from the fact that it was FREE. A gold/currency farmer would only have to lose one account, or even perhaps one mule. A little time lost but no money. When he loses an account that’s a much bigger problem for him, especially since they tend to live in poorer countries. The reward for 11th Hour is that they improved the economy and were paid to do it (from the botter who bought their game). If you ever need new blood you can always have free weekends or a demo with a level cap, but we’re here to discuss the market… I mean bazaar.
BoE/BoPickup are terrible archaic systems which are not fit for ARPGs, and although some people defend them, they are also saying they prefer playing SSF (self-found aka 99% solo play). I don’t see the issue with a mechanic they’ll avoid/not plan on using.
For example I plan on playing only Hardcore mode - because to me without the risk of losing it all, there’s no challenge in respawning - but I would never advocate that you make a Hardcore-only game
PoE did get something very wrong however - I draw wisdom again from a previous poster - drop rates. Intuitively we think all uniques have the same drop rate, sometimes only certain bosses can drop certain things and that’s cool, but uniques having different drop rates - outside of iLvl/mLvl/cLvl requirements - is counter-intuitive. They should have just added more rarities. Example: unique tier items make something unique - change how skills behave, etc. epic tier items are just very powerful, hard to find items.
The bazaar limit isn’t a bad idea but what about the bazaar looks like an auction house, but doesn’t function like one. Instead of automated trades you have people whispering you (by clicking Buy it automates a message/item link) and they whisper you?
As a player I would think twice before I list every junk item in the hope of getting some gold, because people will be whispering me constantly. Also it requires you to be online and therefore there’s no instant access. Maybe that gives you some helpful ideas But please no BoP/BoE/BoA before understanding why those systems were made, I think your goals, 11th Hour Games, are vastly different.