Trading between friends

I play LE with 4-6 friends every season and we play together but we mostly play alone while sitting in discord. We often get things that we would love to give to one another but the current trade system in this game is just not good for friends that play together.

With the addition of 4 player co-op for PS players you should make the trade system better between friends. You could put parameters in place like 1. must be friends for a certain number of hours. 2. Cannot buy loot from the AH and trade to friends. 3. Cannot sell things on the AH that are traded to you… etc.

But allowing people to play together but not to freely trade gear feels terrible.

This has been an on-going complaint/ask since they announced the item factions. You used to be able to do this via direct trading between players in the MG but RMT ruined it for you.

How is that any different to 4 player parties on the PC?

Unfortunately I don’t think there’s anyway to enable direct p2p trade that can’t be abused by RMT.

TBF, if you’re playing at the same time you can party up & then gift anything that drops while in the same zone or get resonances drop to give stuff that drops while not in the same instance.

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Resonances drop? Where? Maybe like…3 obsidian and 5 gold per entire season.

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No, you “earn” Resonances with a player by playing with them… then you can use the resonances to gift them items later…

It’s EHG’s way of trying to allow buddies to trade items while blocking RMT.

BUt to earn them you have to actually group and play together.

I think the resonance system is overcomplicated and dumb.

You can just make a guild/guild-hideout system with free trading betwen buddies in your guild… and simply limit guilds to max 10 players and only let an ACCOUNT join two guilds per season… and it will make RMT impossible and players will hardly notice the limit.

How will that make RMT impossible? It would actually be quite easy.
Player A wants to buy items. Player A joint the RMT guild. Player A buys 1B gold. Player A leaves the RMT guild. Guild is free to have someone else join it to buy.
Player A is even free to join the guild they actually want, but most likely Player A doesn’t even want to join a guild.

Don’t forget that RMT in LE isn’t about buying items, it’s about buying gold, so you can buy the items.

I was being sarcastic on the fact that I played with my friend for a long time and barely droped doodoo. They clearly need a rework or a huge increase in drop rate. No joke I can play 30-40 hours with him and we may drop 2-3 golds and…thats it. Obisidan ones are a myth of some sorth. I think I dropped a total of 3-4? while playing in a party ever since they were introduced.

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seems to be a single player mostly. Maybe they can provide stats of how many hours people join up in parties vs solo play.

What about not allowing to gift gold in such guild? Would that stop RMT? Would RMT switch to selling red rings or something?

It wouldn’t. I once said only people who have been in the same guild for 30 days ca trade using a guild stash for example. If you need to wait 30 days for an item to buy it you might not be intrested ^^. If there are some supicious behaviours in a guild you smack down the whole guild and call it a day. Would make thingspretty unfriendly for people who want to spent money instead of time because they need to invest time as well to get stuff.

All I ever wanted was to freely trade stuff with the people I play with and said over and over again like beating a dead horse. I intensly played a season with a friend and he pulled of more then a hundret hours and we almost never dropped ressonances in that timeframe. That’s where I explained resonances when I dropped a BiS item for him we were unable to trade and he dropped the game like a hot potate and called it some colorfull namens.

EHG made their bed and isn’t listening to feedback on this matter :man_shrugging: .

Yes, that’s what gifting is, though you both have to be in the same zone when it dropped (which shouldn’t be an issue if you’re “playing together”).

Yup. Though perhaps people say they don’t want RMT until they are made aware of what needs to be done to prevent it by the system? :person_shrugging:

That’s the thing. How would the game be able to tell the difference between a friend giving the drop to you because you need/want it & your “friend” giving you the drop because you paid him for the boss run. If direct RMT *buying the specific item) is impossible then it shifts to indirect (buying gold or boss runs).

With the current system in place, selling items with RMT isn’t really profitable. Unless they were selling a whole build (which is a thing in PoE as well) where they give you all the items.
So not allowing gold to be traded in clans would at least hinder RMT.

Boss runs can be a legit service in-game. In PoE I ran a whole season with a bosser where I offered help with boss runs. I killed the boss and gave them the items. I didn’t even have a price, I just told them they could give me whatever they wanted/could afford, though many have a fixed price to run it.

This wouldn’t be possible in LE because I wouldn’t be able to gift the items to them unless they were there when the boss died, which is tricky because most players buying this service would die in the middle of the fight.

In PoE, they’d still get the items/achievement as long as they didn’t respawn (so they just spectate the fight) and there was a free portal available. I’m not sure how that works in LE if you stay on the death screen.
Though the most common scenario is that someone would be down to 1-2 portals when they asked for the service, so there was no option other than me picking things up and giving it to them.

This type of service in-game should be available. It shouldn’t become impossible to do because of RMT policies. Which leads to the issue, as Llama pointed out, of knowing when someone is doing that just to help you, or charging something in-game for it (which, again, isn’t possible in LE) or someone that is doing it via RMT.
You can’t really distinguish between them.

Nah, GGG and Blizzard care as much about it.
D3 shut down RMT entirely by not allowing you to trade uniques/sets at all, unless you were playing with someone at the time and even then only for 2h. After that it became account bound and you couldn’t trade at all. They had the most restrictive system of all of them. D4 isn’t much better with very limited trading as well (although, even limited as it is, there’s still RMT).
PoE doesn’t place any restrictions up-front because GGG isn’t proactive in their fight with RMT, they’re reactive. Every once in a while they will do a bot ban sweep. They monitor transactions to try to catch RMTers. When they do, they ban them. You don’t usually know about this because they don’t advertise it, much like LE.

Maybe 30 is too much, but some restriction like that would work, in principle. It would have to be active, though. Otherwise people will just join a clan and stay offline for 30 days. So maybe something like 24h of active play.
And, like you said, if the guild has suspicious behaviour you can always detect it much easier since it’s concentrated on a few people.

Likewise, for player trading, I think it would be easier to get rid of resonances and just let people trade freely after actively playing together for 12h or so. No one is going to buy something with RMT and then run around with the RMTer for 12h until they’re able to get the item. Or at least, not many will do so, which will reduce it by a lot.
And this way you can actually do what most people want, which is to entice friends to come over and play LE on the premise that you’ll give them a bunch of items to help them get started.

I agree with the systems in place for MG (mainly the no re-selling and the instant buy), mostly because they’re not there directly because of RMT, they’re there mostly to prevent toxic behaviour, like price fixing, sniping and scamming. They hinder RMT a little, which is a good thing, but that’s not their purpose.

But with friend trading we have an RMT limitation actually hindering playing with your friends. Especially for people that have friends in different timezones and that can’t play with them for 4-8h in a row but can only play a couple of hours now and then.

30 days was 1/3 of season 1 iirc or 1/3 of any season in the genre (give or take). I don’t think 30 days are to much. In the big picture it should be a minimum.

Yeah you can add playtime as well I don’t care but if palyers stay offline or online in a guild that’s no issue to me because I like to play games rather then not to ^^.

1/4, actually. Seasons tend to run for 4 months. Seasons closer to 3 months are an exception.
Although that doesn’t actually affect anything past the first time you join the clan (since that’s account bound and you stay in the same guild for the next season).

Sure, but you can easily see a scenario where someone is frustrated with their progress this season and they decide that they won’t play anymore this season and they will instead use RMT next season. So they join the RMT guild and let it stay there for the 2-3 months they won’t be playing until next season.
So any limitation of this sort should always be active gameplay.

I would even say it should be XP based, except that some builds can get more XP than others. So a time limitation of active play is symmetrical to all players, regardless of build or skill level.

D4 has a really serious problem with it. The wealthy can easily keep buying 4 GA’s trying to get the right temper and masterworks. I posted a really good item in trade and it didn’t take long for someone to message me with a real word offer.

GGG really is helpless against 90%+ of RMTs.

Neither company has really done much to combat existing RMT’s. Solo Self Found can work for some, although it’s not available in D4 but hopefully they will add a no trade/partying mode before they add leaderboards so there can be an RMT free ladder.

EDIT: reposted since it through the reply into the middle of the thread since it was part of an old draft

Yea hthat’s why I said 30 days are not that big of a deal in the big picture.

That’s first and formost dedication :smiley: . I don’t think guilds that offer RMT will keep dead weight in their ranks. For months without getting payed.

You can add a guild contribution system to guildes and once you jumped through a lot of loops while you need some stuff solo and other guild tasks you get the rank you need to trade. Then again a big needed time window is still the most important part because if you can only RMT with xyz days in advance RMT contribution will at least be cut back. It’s a very easy thing to do and just antoher system that can be implemented easiely given the leveling systems of CoF and such they even have templates for it.

I always said guilds are important but sadly EHG is blind on that eye.

I don’t think its different than 4 players on PC. I was just trying to say that this is a good time to do it since they are highlighting co-op play.

My friends and I do play together but we often at different places because we work different hours and progress at different rates. I think about PoE 1/2 where its super easy to give good drops you get to your friends.