With the current system in place, selling items with RMT isnât really profitable. Unless they were selling a whole build (which is a thing in PoE as well) where they give you all the items.
So not allowing gold to be traded in clans would at least hinder RMT.
Boss runs can be a legit service in-game. In PoE I ran a whole season with a bosser where I offered help with boss runs. I killed the boss and gave them the items. I didnât even have a price, I just told them they could give me whatever they wanted/could afford, though many have a fixed price to run it.
This wouldnât be possible in LE because I wouldnât be able to gift the items to them unless they were there when the boss died, which is tricky because most players buying this service would die in the middle of the fight.
In PoE, theyâd still get the items/achievement as long as they didnât respawn (so they just spectate the fight) and there was a free portal available. Iâm not sure how that works in LE if you stay on the death screen.
Though the most common scenario is that someone would be down to 1-2 portals when they asked for the service, so there was no option other than me picking things up and giving it to them.
This type of service in-game should be available. It shouldnât become impossible to do because of RMT policies. Which leads to the issue, as Llama pointed out, of knowing when someone is doing that just to help you, or charging something in-game for it (which, again, isnât possible in LE) or someone that is doing it via RMT.
You canât really distinguish between them.
Nah, GGG and Blizzard care as much about it.
D3 shut down RMT entirely by not allowing you to trade uniques/sets at all, unless you were playing with someone at the time and even then only for 2h. After that it became account bound and you couldnât trade at all. They had the most restrictive system of all of them. D4 isnât much better with very limited trading as well (although, even limited as it is, thereâs still RMT).
PoE doesnât place any restrictions up-front because GGG isnât proactive in their fight with RMT, theyâre reactive. Every once in a while they will do a bot ban sweep. They monitor transactions to try to catch RMTers. When they do, they ban them. You donât usually know about this because they donât advertise it, much like LE.
Maybe 30 is too much, but some restriction like that would work, in principle. It would have to be active, though. Otherwise people will just join a clan and stay offline for 30 days. So maybe something like 24h of active play.
And, like you said, if the guild has suspicious behaviour you can always detect it much easier since itâs concentrated on a few people.
Likewise, for player trading, I think it would be easier to get rid of resonances and just let people trade freely after actively playing together for 12h or so. No one is going to buy something with RMT and then run around with the RMTer for 12h until theyâre able to get the item. Or at least, not many will do so, which will reduce it by a lot.
And this way you can actually do what most people want, which is to entice friends to come over and play LE on the premise that youâll give them a bunch of items to help them get started.
I agree with the systems in place for MG (mainly the no re-selling and the instant buy), mostly because theyâre not there directly because of RMT, theyâre there mostly to prevent toxic behaviour, like price fixing, sniping and scamming. They hinder RMT a little, which is a good thing, but thatâs not their purpose.
But with friend trading we have an RMT limitation actually hindering playing with your friends. Especially for people that have friends in different timezones and that canât play with them for 4-8h in a row but can only play a couple of hours now and then.