Trade development update - Introducing merchants guild and circle of fortune factions

And your drops will be marked CoF.

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Honestly I couldn’t be more impressed. This was a huge issue for me and everyone I know from PoE that was considering trying LE on multiplayer release but got all the wind taken out of their sails with the gifting announcement. This looks to fix all the problems of everyone’s gripes, and it looks to offer something to people who want to trade. This is the best of both worlds. THANK YOU for proving everyone wrong who believed that any game with trade just has to devolve into PoE and TFT. This is a really, really great sign for the future of the game.

The fact that you guys are willing to look at decades old mechanics that people have come to enjoy but find problems with and try to fix them is like one of the most amazing things I could have hoped for.

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  • Items found from monster drops while representing MG can be freely gifted and used like normal and do not have a Faction Requirement.

So, if I want to play long term with CoF, I’m way better starting as MG and trading for a full set of op gear (like build enabling uniques or uniques with high lp) and then switch to CoF to farm with a character that was geared with trading.

Still have the problem of the game being group oriented like d3, were groups have a massive advantage.

Hopefully we end up getting an account wide solo self found mode, like PoE.

No, the gear you trade for as MG will not be usable when you switch to CoF. If you plan to play CoF long term, it is best to start, and stay as, CoF.

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well u guys managed to find the perfect solution, cant w8 for release :smiley:

one more thing about Resonances, as they are a concern for me. (playing with someone for a sepecific period of time just to give, rmts an item, even if players are complete strangers before.)

my idea is, i don’t know if it’s even technically doable, So every item has a date drop, the same for Resonances and you can only give items to a friend by using resonances which have drop date newer than resonance date creation.

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Makes sense now.

But doesn’t still the best option in some cases to start with MG in a new cycle to get some rare build enabling uniques for example and start farming with that gear so you can progress way faster and switch to CoF later?

Example:
Patch notes of version 1.4:
Squirrels now go brrrr
I, the meta slave start as MG, play 15 hours in day 1 as MG and end up buying a nice rolled squirrel helmet for a liver, farm with that build until I get a gg squirrel helm to drop and then swap to CoF. Now I have farmed with an op build for X amount of days and get to keep all the gear I found along the way faster than if I would have started as CoF.

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Wow.
I would have never thought that you arrive with such an innovative system. I’ve always loved the idea of ​​the bazaar, and now this. The item faction system gives me some Grim Dawn feelings! Absolutely love it and i can see the benefits about adding more content in the future to even costumize or adjust it to different playstyles.
What i really like about the concept that you found a way to approach different types of players.
As much as i’m hyped by the bazaar, imma have to say…i’m a CoF boy :smiley:

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The idea really seems awesome, I hope you can put it into practice. I am looking forward to playing again, because after testing several builds, farming loses the fun, as farming becomes aimless, since there is nothing more to improve in the character.

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I like this solution and am definitely in the CoF camp.

How will each faction be represented in the forums and on the official Discord? Characters of either faction can play together but the needs of these communities vary.

For example I post an LFG for CoF and then discover BobTheSentinel is MG. Or there is a favor stacking group all going for Relics or a group is looking for someone with Relic favor to join their Helm, Body Armor, Boots favored party.

Item showcase is currently slanted towards CoF with look-what-I-found but could suddenly de-evolve into FS: LP2 Exanguinous xxxxxxx gold.

if you are going to have cycles which is like ladders in diablo 2 and like seasons in path of exile. I quit. Just bought the game 2 days ago, refund me.

What if you could play without them and still use the same content? The concern I usually see here is not being able to play with the new updates as they come out. We are currently planning on having cycles (leagues, seasons, ladders) but not locking content to the cycle itself.

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So The Slab will cost the same favor as Bastion of Honour, assuming same LP? And all exalted items will cost the same favor?
There should be other factors to calculate favor cost, like overall rarity or Effective Level for Legendary Potential. Some affixes are way more valuable, and every unique is unique (lol). But it can become too complicated to balance very quickly.
With fixed favor cost t will be too much early on and negligible later, as favor is accumulated.
Percent of gold cost is more universal and easier solution, market will determine gold and favor cost according to supply and demand. Trading big items will require to play game more, preventing all kinds of bots/RMT/market abuse. It can be other percent dependence than linear, x2 favor cost for x10 gold for example.

You can play cross factions so you won’t need to distinguish like that. I’m not sure if we will have a specific forum badge or something.

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Exactly how favor costs are calculated could change and will likely include more than just the category that they fit into but the main distinction is planned to be which category.

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Can we get some idea of what a ‘very extended period of time’ pertains to? Is that an hour? Are the resonance going to be restricted to certain item types?

Edit: I have made a total overhaul to this post, given clarifying comments by Mike below and some re-reading of the OP.

I have some critical comments. The TL;DR is that I think this is greatly over-engineered, and we should just choose between three character types: SSF, Trade, and Non-trade. You can’t swap between them. The “special system” that Trade gets is free trade (no factions required.) The “special system” that SSF and Non-trade gets is this Circle of Fortune thing.

  • SSF players are truly solo, and cannot trade, nor gift, nor group with anybody, and they get immediately enlisted into the CoF via some quest late in the campaign so they can enjoy the benefits of targeted loot, increased drop rates, etc. – whatever EHG decides.
  • Trade players can do what you expect! They can trade. I don’t see the need for the MG – but if it’s something the community wants, then fine fine.
  • Non-trade players cannot trade, but they can item gift to other Non-trade players (but not to trade players! Because the Non-trade players is benefiting from a loot buff. Or maybe the gifting is severely limited like only normal, magic, and rare items.) and can receive gifts from trade players, and they can group – including with Trade players.

Why do I suggest this over what EHG has proposed in the OP?

  • Point 1: The ability to swap between CoF and MG leads to the creation of a rather complicated system
  • Point 2: People who understand the complicated system will basically never swap between CoF and MG regardless – the vast majority of people will either prefer to trade, or to not trade. For those people that want to both create a Non-Trade and a Trade character in one season, they can just create another character. That isn’t a big deal. It’s an ARPG. We create a lot of characters – especially the people hardcore enough that they would want to max both rep factions in one season anyway.

Elaboration on point 1:

  • Having extra bits of text on items that functionally do nothing will confuse new players.
  • Trade doesn’t need an additional system – the Merchant Guild – to make it worthwhile. Trade is worthwhile in itself. Trade is already a system. And traders will have the Bazaar.
    • If we get rid of the Merchant Guild, then we can just refer to the Circle of Fortunes as a Non-Trade only thing – it doesn’t need to have a specific designation as a “faction.”
  • New players may think “Oh, I can game this system somehow” which can lead to them wasting a bunch of time accruing favor with one faction with the intention to swap later, when in reality they should have just picked one faction and stuck with it.
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Each Resonance will be usable on specific item types, see the example image.

As for ‘very extended period of time’, we don’t have any more specific information available at this time. It is something that will come down a lot to testing a feedback.

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I do not like how there is going to be an RNG element attached to the Resonance… if its a threshold system, such as playing for X amount of time grants one random Resonance, I think the system should be changed to allow resonance to be more universal.

You keep the gear but can’t use it, whats the advantage?

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