Trade development update - Introducing merchants guild and circle of fortune factions

Literally discussed this idea at one point.

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We will have systems in place to combat resonance farming abuse attempts.

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Wow! If all the stress and heated discussions about trade since December was needed to forge this concept, it was worth every single word I’ve read and written.

This concept sounds awesome to me. You got me hyped again for LE. This innovation is what can make the game outstanding compared to the competition.

Great work. The tricky part now is to get the balance right between these two choices for factions.

I love factions, I like(d) the Bazaar concept. Now combined it sounds really neat.

Also the resonance is a great thing.

I’m really happy and excited!

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This sounds rad and I can’t decide which one I would prefer! I’ll probably try both :slight_smile:

If I’m feeling really brave / crazy, can i choose not to join a faction?

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Can CoF items still be traded between friends?

Will the Resonance item be in 0.9 (not necessarily even in the launch day patch), or will we have to wait for some future major version or the 1.0 release for it? That items is really the key thing that my friends and I need (really want) to be able to maximize our fun working together (we can only all play together 2 days per week max for a few hours each day because we’re on opposite sides of the globe).

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The antivaxxer way lol. I don’t want Moderner Guild or Circle of Pfizer!!

I hope nobody feels offended by this joke. If so I’ll take it down.

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Can a MG party with a CoF? Will the CoF affect the party drop rates?

If they can’t party, wouldn’t that just be dividing the playerbase?

Seeing some super powerful “guilds” here just from abuse of friend trading system

Some of these details are still subject to change as they are tested and we receive feedback on them.

Favour costs are primarily balanced around what tier of item it is. So a unique item with 3LP will have a higher favour cost than a magic item.

We pretty intentionally left off specifics of what each prophecy does. I think you’re thinking about the right sort of thing but not likely to be able to say “I want this specific item with these specific stats dropped from this specific person”. More along the lines of things similar to “the next unique that drops is guaranteed to have LP” or something kinda like that ish.

As for Bazaar search/sort, it will be very powerful and very low friction.

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The gifting system is unchanged at its core so you can still gift CoF tagged items and they retain the CoF tag.

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None of this will be included in 0.9 at all. Gifting only in 0.9.

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Yes.

There is no such thing as party drop rates so it is unaffected.

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As always and by precedent, the development team of EHG is always on their toes, always listening and always willing to try things.

Hats off to the dev team. Looking forward to seeing how this matures. Team CoF for the win. :smiley:

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It’s been a while since I posted :slight_smile:

So… first off I am super excited for this future patch and I’d like to say good job on this amazing idea. Initially I was like I want trade but after seeing the benefits of CoF I might actually go with that instead lol.

That said is this going to be a online only thing or will we be able to get CoF on the offline mode? I’d love to see it offline :slight_smile:

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Welcome back! Yea, 4 years is a while eh?

The current plan is to include this in offline too.

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Oh I’m active on Discord just not on the forum and yea thanks for the swift response. Looking forward to CoF offline >:

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Just wanted to take 2 min to say that the team à EHG did a stellar job of listening to their community, and find a solution that would satisfy what looked to be 2 irreconcilable opinions. I’m honestly impressing in your solution. It shows how much LE is a work of love!

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This is fantastic, I can’t wait to play with friends on full multiplayer release!

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EHG team, you are great! Looking forward to play online with my friends.

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I think the concept of factions is ingenious and a great way to deal with different player mentalities. BUT I am concerned that this new solution may not give us enough protection from bots. 1% of the player population can completely ruin the economy.