Generally liking this design so far. I enjoy these kind of trade-off decisions, and giving a boost to non-traders as the opportunity cost to pro-traders feels good, and both options have a place. If I want to try a niche build or a potentially faster start, I can go MG. If I want to chase the higher ceiling or grind deeper into end game, I can go CoF.
With these two options somewhere on the spectrum between “fully open trade” and “ssf for everyone,” I’d like to think that there are indeed other cool ideas that sit far enough away from them to be interesting without treading to close to either extreme. I personally quite like the complexity introduced here, and I think I want more, as long as it doesn’t turn into MMO style class/gear swapping meta. Also, more options means less chance of Red vs. Blue elitism. Probably gonna need me some faction t-shirts anyway, though…
The presence of SSF+MG as a selectable option I think would appear clunky and unfinished. Despite the potential for silliness, I’d vote for that not sticking around for 1.0.
Resonance is an interesting solution. I suspect that will get significant rebalance some time after 1.0 lands and we see how frequent party players are really obtaining or making use of it. I think I’m likely among those referred to by “you can’t please everyone,” because my scenario is often that my friends and I are not online at the same time, but we’d still like to be able to hunt for each other’s gear and pass it guild-stash style. Oh well. I’m sure I’ll be able to live vicariously through Empy and team gloriously demolishing trade-league.