While I’m happy with the addition of the resonance item, I think one thing the factions could have at a higher rank would be to add 2-5 friends that are on your friend list for more than a week or something to have free trade with them, instead of having to find an item to trade items with.
My friends can’t play as much as I do so I normally find good items for them but even with the resonance item i’d still be quite limited to what i can give them. I suppose it depends on how rare that resonance item is.
0.9 will not have this option. We are working on an automated support request system that will delete your solo progress so you can reset if you want as a temporary solution until we have a more appropriate option for race style environments. The option came down to this or no solo at all this patch.
Have you decided that the progress for non-cycle MG3 and Cycle MG2 will result in MG3 at cycle end? Alternatively to taking the most advanced progression, progression could be carried over additively, so MG3+MG2 progress equal to MG4/5… Or is this one of the things you have not finally nailed down / decided?
Undecided at the moment. I would be very surprised if we took the sum of the two or some combination. I was deciding between the higher of the two or just always whatever is already on non-cycle.
Edit: can’t do whatever is on non-cycle as then you wouldn’t be able to equip stuff, has to be the higher of the two at least.
I’m not quite sure I understand. You’ll be able to check all similar listed items in game via robust search and sort functionality. We haven’t discussed an “auto-pricer” system that attempts to give you what it thinks it’s worth based on the market. While not impossible, I think this would lead to a lot of poorly priced items by newer players.
Edit: I’m now picturing people putting up terrible items with a few really specific high value affixes for very low gold to try and force the auto-pricer to lower the value of specific actually good items so they can be bought cheaper or something. Just seems like a whole kettle of fish.
I don’t think complexity is an issue to be honest. It’s just a new system, which people will get used to. I love the approach you guys have taken. ARPGs should be complex and have layers of depth with systems that players can learn, this is an amazing step in the right direction. I was a pro-trade player who wasn’t nearly as excited for release after the gifting announcement, this announcement has me hyped more than ever. Getting to choose the way you play is huge.
Well, it would be a shame If i try out a new faction in a cycle or advance further than before because of a large time investment, and then the progress does not carry over. So please consider taking at least the higher value.
Otherwise, unless I’m max level anyway, it might deter from playing cycles.
Thanks
The most common negative that we got as feedback that we’ve gotten so far is that it’s too complex. We think it’s not too complex but it’s definitely something we are going to need to work at to make accessible for less dedicated players. Hopefully for most people the decision is as simple as “Do I want to trade or not?”
Gold is useless though, why would I want it, there is still no reason to have it, unless Gold has some sort of use now, thats why I posted regarding runes as a consumable
I dont see the reason to map without the Prophecy one and just switch to the Merchant to go to the bazaar
I think it would be a perfect opportunity to overhaul all the tutorialisation in the game in conjunction with a very good presentation of this new system during the story.