I’m not quite sure I understand. You’ll be able to check all similar listed items in game via robust search and sort functionality. We haven’t discussed an “auto-pricer” system that attempts to give you what it thinks it’s worth based on the market. While not impossible, I think this would lead to a lot of poorly priced items by newer players.
Edit: I’m now picturing people putting up terrible items with a few really specific high value affixes for very low gold to try and force the auto-pricer to lower the value of specific actually good items so they can be bought cheaper or something. Just seems like a whole kettle of fish.
I don’t think complexity is an issue to be honest. It’s just a new system, which people will get used to. I love the approach you guys have taken. ARPGs should be complex and have layers of depth with systems that players can learn, this is an amazing step in the right direction. I was a pro-trade player who wasn’t nearly as excited for release after the gifting announcement, this announcement has me hyped more than ever. Getting to choose the way you play is huge.
Well, it would be a shame If i try out a new faction in a cycle or advance further than before because of a large time investment, and then the progress does not carry over. So please consider taking at least the higher value.
Otherwise, unless I’m max level anyway, it might deter from playing cycles.
Thanks
The most common negative that we got as feedback that we’ve gotten so far is that it’s too complex. We think it’s not too complex but it’s definitely something we are going to need to work at to make accessible for less dedicated players. Hopefully for most people the decision is as simple as “Do I want to trade or not?”
Gold is useless though, why would I want it, there is still no reason to have it, unless Gold has some sort of use now, thats why I posted regarding runes as a consumable
I dont see the reason to map without the Prophecy one and just switch to the Merchant to go to the bazaar
I think it would be a perfect opportunity to overhaul all the tutorialisation in the game in conjunction with a very good presentation of this new system during the story.
EverQuest had a bazaar zone, almost exactly as you describe, that launched with the Luclin expansion over 20 years ago - if I am understanding what you are saying.
I can see were you are coming from, but I actually don’t like the idea.
I don’t like the idea of checking all or many many items for prices all the time.
if you are out in the world, just play the game and if you stumble upon some item, where you are not sure, just take it to the bazaar and look.
If you are unsure, don’t bother with it and just enjoy the game.
Features like this will take away a lot of the focus from the actual gameplay.