D3 has one of the easiest but restrictive as well trade systems in place. Just drop what you want to give someone else and that’s it. Sure you need to be in a party when it dropped and there is a timer and so on and so forth but technicly there is a trade system ^^.
In their kickstarter where they wrote about their vision for LE trade was an onw topic and they wanted to have it because of the importance of trade but in a different way. So they always wanted some kind of trade but changed their mind.
Yeah but it isn’t a game for people who want to trade… non traders get SSF from the getgo even without asking for it. To me the trade haters have only one thing to say: “But my droprates! Trade makes my droprates shit stop trading!” and nothing else.
This was a middleground suggestion as well. Everything tradeable up to uniques so exalted and uniques with 1+ LP are non tradeable but still giftable.
While you are against trading… do you think it’s okay that 4 man groups can farm faster and more ffective then a single player and can trade/gift items to one antother to get even bigger faster? This is just a player group that has no trade restrictions outside of items types that can and can’t be traded and free trade so to speak.
Iirc EHG wanted to have meaningfull content everywhere so you don’t have to play stuff you don’t want to. So what do you do if you think Monpolith is a overated boring and lame af thing to do? You’ll never get target farm uniques. Sure the example is prettty much over the top but the lack of good endgame activitys in LE is concerning and I understand each and everyone who will be voicing their frustration with the monolith system.
I just want to throw my baseline argument into the room… I farmed 180h for my first Exsang when I had pretty much no idea about the game and the systems in place. After I got the hang of it and facerolled content up to 200ish corruption I needed 150h to drop my second Exsang. I like games where I can have some targets I want to reach but I don’t think a lot of people will be pleased with such long timers to reach 1 item. I’m very sure other players have more luck then I do but so far that’s the metric I can offer and that’s why I always ask for metrics from EHG and where they want to push the magic find rate to. Imagine they say “The droprates are 5 times as high as intended!” and watch everything burn down :D.
I’m just a fan of data and when I have non at hand I go for the worst case because the worst case is what I’m used to from other games in the past.