Totem Shaman Build...Now more Shamantastic!

I like dual-wielding when playing a totem shaman . I use Reach of the Grave wand in my left hand and an axe with as much minion spell damage as possible.
Reach of the Grave is insane with totems. Up to 120% spell dmg and 12% cast speed.

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hi guys,

will this build take me through normal MoF?

Will it be easy or bumpy ride?

cheers!

I like running shield for the defensives, but might definitely try this out. Thanks for the suggestion!

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Hello,

I had no issues running through normal MoF with a similar build, I don’t think you will have any issues with normal MoF with this build.

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I’m still confused about the totems. If I play a vines Spriggan I deal a ton more dmg then a Shaman.

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That is one of the gripes that Shaman players have. It cannot be seen near the top of the ladder for the arena. The highest Totem build run is 139 at rank 18 on the SC ladder that uses more than one totem on the skill bar. There are only three builds in the top 100 primalist ladder with more than one totem active.

Sorry about that. The wording on the skills sometimes throws me off about what I am trying to say and what I am thinking. Thanks for clearing that up!

Check the first post that was updated. I don’t have any real guide, but you can start off with thorn totem and tempest strike combo to get you through the acts until you get storm totem. After that, it’s just building things up!

Now here’s what I have been wondering. Blizzard says it scales with your minions stats when you alt over it. Does it still scale with increases to totem damage and adaptive totem damage, or is it only minion damage. It’s not entirely clear imo.

I am quoting myself for clarity.

When you have a totem tag it will work only with totems. If you have a minion tag it will work with both totems and minions. As long as they have the proper MELEE or SPELL tag to go with the minion tag.

Blizzard is damage over time though. I don’t think adaptive spell damage applies to DoT similar to bleed and poison.

It does if it’s a spell-based DoT such as Maelstrom, Tornado, Drain Life, Wandering Spirits, etc.

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I see. Hope the devs add the adaptive definition to the guide in next patch. I saw many new players asking about adaptive in chat as well.

Blizzard has the Cold and Spell tags, but not the DoT tag so it DOES get the benefit of adaptive spell damage. I changed to a skeletal scepter to test. It was 5310 tooltip DPS before and then added a 54 adaptive spell damage scepter it jumped to 9619. So yes, it does scale from that as the skill itself has an up to +20 on the icicles node to spell damage.

You would be correct in that blizzard is not a hit.

Since it has the spell tag, it’ll benefit from minion adaptive spell damage, whether it has the DoT tag or not.

In the past there have been questions on whether it benefits from damage over time. It does not and does not hit. I always state that.

I’ve not tested that & I’m not disagreeing with you, I’m just saying that just because a thing has the DoT tag does not mean it won’t benefit from flat spell damage. Not all DoTs are ailments & not all ailments are DoTs.

yea, I agree with you on that as well. My point was to sigma’s statement of jumping from DoT to damaging ailments, which this not the case.

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wait do you mean a skill on a totem tree benefits from +adaptive spell dmg? Not MINION/TOTEM spell damage? After all it is a totem skill not casted by a player.
For example, in other cases LE specifically states that a passive gives ‘minion / totem’ adaptive spell damage (like Elder Branch in Primalist passives or Avatar of Thunder in Shaman passives).

Yes, if the skill has the tags for it. Blizzard in this case DOES. It also scales from minion and totem damage both. This is specific to Blizzard.