Top Left Minion Count Icon UI Should Use Consistent Sorting Order by Minion Type Instead of Reshuffled by Last Summoned

Hey, I just started my first necromancer playthrough and want to share some UI/UX feedback. I’ve noticed that the top left minion count bar sorts minions according to what was last summoned (i.e., most recent minions are pushed to the left). I find this really cumbersome when I glance at the top left to see what’s died and what needs to be resummoned. I’m wasting a few seconds mentally stuttering every time I’m looking at the top left for what should be quick “at a glance” info. My suggestion is to have every minion type sorted in a consistent order. Example: Regardless of when something was summoned, melee warrior skeletons always go before everything on the leftmost minion icon, followed by bow skeletons, then rogue skeletons if specced, followed by mage, then golem is always either to the very left (first in sorting order) or the very right (last in sorting order). This way, I can always easily and quickly at a glance ascertain which minion in each category has died/is missing. The current sorting order by most recently summoned constantly shifts around the minions and makes for a bad UI/UX experience. I found this especially problematic when I was starting out always repressing skeleton summon to get the right ratio of melee-to-bow skeletons (e.g., sometimes my existing golem would be in between due to “most recently summoned” sorting rules). My suggestions to group minion icons by a consistent sorting order would enable true “at a glance” info acquisition (and enable building muscle memory when all minion types from the same skill button are grouped) instead of making players mentally stutter for brief moments when they have to visually search for the minion type they’re looking for/see what has died. The current sort order gets chaotic when you’re playing with multiple minion skills equipped.

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