Tooltip problems with converted spells and spells which add new spells

There is a problem with tooltips for converted spells(ex. Smite which gets converted to void with Void Knight passive Temporal corruption) and spells which on cast trigger some sort of additional spell (ex. Smite node Fissure which casts, well Fissure).

  1. Converted spells change some mechanics of the spell’s tree for example Void Knight’s Temporal corruption changes ignites and effects based on ignites to slows, which is fine and dandy since this part is described in tooltip of Temporal corruption, however doesn’t interact in any way with spreading flames, so does it only interacts with ignite and nothing else ? That’s wrong, it also changes the Fissure from Smite to void damage and this part is not in description, does it then change everything, but spreading flames? Also wrong, it in fact doesn’t convert fiery explosions from Righteous overload node to void. So does it convert only fissure to void ? Then why is it not in tooltip ?
  2. Additional spells from nodes have stupid tooltips. Non of the nodes which actually adds the aforementioned spells, like **Fissure ** which adds fissure, shows a tooltip when you press ALT on them, you need to press ALT on a node which modifies newly added spell (ex. Heavy impact for fissure, from smite’s tree) which is strange to say the least, also it shows the unmodified spell, for example it doesn’t show that fissure was converted to void damage and as a result I don’t know if I should believe that it scales with attunement or with vitality like the rest void spells.
  3. It would be great if all additional spell would show up modified when you press ALT on a spell on your Hotbar and if you could see the tooltip for a spell when you press ALT on an actual node which adds a spell (ex. Fissure for fissure ) and not a node which modifies it, since not all nodes have further modifications.
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That sounds like a bug since Spreading Flames is an Ignite (albeit one that is limited to 1 stack but can spread).

I believe that’s just the graphics & Fissure still does fire damage.

It shouldn’t since that is a subskill, not Smite.

That’s because it’s just the gfx that get converted to void, not the subskill (Fissure).

Subskills inherit attribute scaling from the base skill, so if Smite has been converted to scale with Vitality, then Fissure would scale with Vitality as well.

Still, the point stands, I used the Smite/fissure/ignite example since it was just the skill I had opened on my character at the moment. The actual message which I was trying to bring, is that tooltips with conversations and subskills are confusing and inconsistent, since for example fissure is in no way shape or form mentioned in tooltip of conversion passive, yet it has a different vfx when its converted (purple fire), meaning that it was manually added by someone and should in all honesty be mentioned at least somewhere, be it on a tooltip for conversion passive, or on the tooltip for the fissure itself. Because at this point, there are 4 separate mechanics at play here, of which one is mentioned in tooltip and working as described, another is not mentioned in tooltip, but seems to be working, however it’s not clear to which extent ,since it’s separate tooltip is not updated and two other mechanics which are not working at all. The game designers can decide what converts and what doesn’t, and I have no qualms either way, but it should be properly described in tooltip, else I have to assume and guess what they meant and this is not a fun thing.
Of course the preferable way would still be to have access to subskills tooltips from the hot bar instead of having to search for it in the skill tree .

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