Probably is intentional, so you don’t waste your time gathering useless loot to make a quick buck, this is annoying in the RPGs that allows to do it.
Other than selling uniques and arena keys, I rarely bother to sell anything else for extra cash.
Uh… maybe you are not approaching crafting as I do. I place the rare affixes and the ones I use most on a special loot filter rule, and I clear affixes as i get 30-40 of the shards.
I craft all the time, I just don’t use the rare affixes until a bit later. But all the common ones? you will end up with hundreds of shards for each on the long run, so there’s an incentive to craft as you progress.
Boosting health, damage types, flat health and resistances can be greatly useful through the campaign, and there’s no opportunity cost.
About the crafting system itself, I think the intention of the devs was mostly fulfilled, I am happy with the crafting itself.
I think the filters in essence are great, they are designed to leave some items you still have to manually check out, but takes out most of the junk effectively.
I think it could be more streamlined, because we have several ways to approach the filters, should be more restricted, without losing functionality of course: for example, you can hide all and the show with conditions, or show all and hide with conditions. Or mix a bit of both depending on item types, etc. Same with the item sum of tiers, or number of affixes, too many unnecessary “freedom” to make your filter.
Actually there are some things that can be solved by math and others that not. You can make a DPS calculator, and a EHP calculator. I think is part of the beauty of ARPGs. Many times the best builds doesn’t have the best DPS or the best defenses, but things like mobility, fluidity, quality of life, how easy is to keep DPS uptime while avoiding enemy mechanics, etc.
If something get me a bit angry about all of it, is some systems are obtuse on purpose: why there’s such a huge range between min and max damage (I believe is from 80% to 120%, making VERY hard to estimate your damage on the go), also, why the DPS tooltip is so bad? even Wolcen has a more accurate DPS tooltip. WOLCEN.
Yeah, in BDO also was the case, some people just had insane luck, ALL THE TIME, without any reason at all. But this is an obscure metric, hard to prove, and I feel it shoudn’t exist if it is the case.