so much extra convolution added just for making +x skills exist.
from a game dev standpoint. do you need to have a game guide to explain how +x skills work? do you need to create a tutorial to let players test it out?
also. the entire premise of “not having free points/respecs” is bluntly bad for user experience. i get punished for trying or comparing. i have a relic that has +4 and +3 vs a relic that has +1 to all.
i have NO WAY to compare unless i try each config out. but in order to do so i need to relevel the skills.
this is a good way to make players be forced into relying on 3rd party tools. as if the current tooltip system isnt bad enough.
you can point EHG mentioned that. and i was ignorant of that fact. but now that you did. i can actively voice out how bad it is.
it punishes players instead of being a pure reward.
EDIT: the fact that you mentioned EHG has mentioned their intentions many times and yet threads like this pop up once in a while shows the failure of EHG on educating players WHY this is happening. heck i’ve played this game on and off since early access. i didnt realize it was the devs intent and had always thought they were being lazy lol.
if i m being honest. i dont see a point in +x skills if you’re just gonna punish players for removing the item.
give players more stats/damage etc and get rid of silly +x skills if you dont want players to get “free points”
for a company that came up with CoF and MG and many other interesting innovations. this is by far the most backward take on +x skills.
This feels like a bit of a childish response. The convolution exists because the devs know that players will take the thing they’ve made (+ skills) and use it in ways that they don’t want, and not in an inventive way that’s positive for the game. So the convolutions that were added on top of the thing are, as the devs see it, the least worst way to allow the thing to exist and give both them & us more options.
If we take trading as an example, I think we can both agree that RMT is a Bad Thing ™. Unfortunately any game with multiplayer opens itself up to the possibility of RMT. To try and counter this the devs put restrictions/convolutions on trading as they were seen as the least worst option to allow trading to exist while (try to) minimise RMT.
That is one possibility, yes. Another is that players don’t search or read.
But what stats? What if the player wants to spec a skill into more of a support & wants to take more than 20 points to make that more effective? Just giving them more damage wouldn’t be particularly useful to them.
That’s fair enough, I’ve never felt punished. I’d like the red flash/highlighting when the points were removed to come back & I’d probably like the game to remember where the points were if I then re-equip the item through there are then further complexities to what happens if I’m swapping between 2 different items with different amounts or different +skills. There’s an aweful lot of edge cases that need to be thought about & worked through to stuff like this. So yeah, I guess you could think they’re being lazy, but that probably shows that you’ve not worked in anything like software development.
Maybe childish wasn’t the best choice of word but I couldn’t think of anything better for “if I can’t have what I want without restrictions then nobody should have anything”. But you might want to work on that response to people who may be abrasive but aren’t necessarily wrong.