when spending skill points added by equipment, they should not reallocate skill points not added by said equipment when its removed. and they do. dont know if its a bug but its annoying to have to respec points just to fix it.
I wish that removing the gear would simply remove the very last skill point allocated. It’s possible that it’s removing the skill point that was added when you put the gear on, which may be like 5 points ago?
Removing +skill gear will remove from the highest points node available (and usually cycle through them) that doesn’t break a connection. This is almost always a 5/5 or a 4/4. As long as you put it back, it will always remove the same one. Back in the day it used to flash red on the nodes that got removed, but that stopped working some time ago.
It can’t simply remove from the point you place because you can place a point on a node that connects to another, and removing that point would remove the connection. For example, you put the point in a 2/5 node and the next node in line requires 2 points.
only it did break a connection.
It can’t break a connection. If there’s no high points to remove, it will remove them from the end of the chain.
If it did break a connection (that is, you have a node assigned that requires 3 points and it removed one and now only has 2 but still has points down the chain) then it’s a bug and should be reported. But in that case it should simply remove it from the node that requires the 3 points.
no you’re right. i swapped it again to see what was flashing red. it was a node that went from 3 to 2.
imo it still should not be this way because of the rank down to fix misallocation.
just want to add. rather than wrong allocation, it should just refund the points to be spent again after the equipment is removed.
That would cause people to use +skills gear to get free instant respecs, bypassing the limitations in place.
nah. what we have now is bad. either refund the points or fix the wrong allocation or just increase the skill rather than give temp points.
It’s the only way to stop people from using it to freely respec their skill, or switch from clear to single target.
You can’t do that on gear without making the gear permanently bound to that slot, which would be way worse than the current implementation.
It’s almost as if +skills on gear (with skill trees) is a difficult thing to do.
to me the proper implementation is the game needs to remember whatever skillpoints spents used which were granted from items and remove the skillpoints appropriately in sequence.
extra work yes. but its much better than the roulette we have right now
It’s not extra work. It just isn’t that way because that system lets you have free respecs by equipping and removing the gear.
I simply dislike how respeccing works. It might be just me but yeah I do not enjoy the design of it. Im talking about the general idea of it not just the points you get from items. If I respec a few points I should be able to place them into other passives I want right then and there without having to level them up again.
Dont get me wrong I know you get bonus xp at an amazing rate so you can quickly put your points back and you can tell it is fast and in one echo or whatever you should get most of them if not all points back but just…I do not understand why is it like that? Why not let people respec their points at will all the time or spending gold or whatever just no need for leveling them up again.
If Id tell you that you have to re do levels 65 through 70 again cause you decided to respec 5 skill points from your class tree you would call me insane so why is this a thing?
It’s like that to prevent boss cheesing. You having one setup for AoE and then almost instantly switching to a boss killing setup. Especially because that would reduce build diversity.
Once you’re in endgame, respeccing skills takes all of 5 minutes, which isn’t annoying enough to prevent you actually wanting to switch, but is annoying enough to prevent constant switching to cheese the content.
Also been anserwed smth like 826494943 times
I mean it seems very silly because I for one do not care if I have to go or not through another echo to switch my skills. I would still find it annoying to have to do that time and time again even if I would get all my points back in an instant and most likely would not do it.
I get what you are saying and yeah I can totally imagine people taking their time to do that since snapshotting exists but since I am not one who would enjoy that I just find it silly in my head. Hell I dont want to play a build in path of exile if I need to swap two support gems before the boss for those who know what I am talking about.
Anyway thanks for the answer
I understand that not everyone would do this, even if it were instant. I certainly wouldn’t because it’s annoying. But plenty would and the game mechanics would sort of encourage it.
Especially when you consider that you can simply line up a bunch of bosses in a row, switch, do them all, then switch back.
You don’t have to be constantly doing it, you just have to create a strategy that favours it. Which, in turn, would make it unfair for the competitive part of LE, like arena leaderboards.
You might not, but it would be the optimal way to play, run through monos clear-spec’d then switch to single target for the boss echo.
Yeah, I’m not overly fond of it either, but is definitely the most optimal way to play, especially if there’s a boss transition or something (like D3’s interminable act 3 crap) you do it during.
Yeah as I said I can totally see it happening and hell I am sure people are already doing such thing with items on some builds maybe or whatever just sucks it has to be this way.
Either way at the end of the day it does not take hours to get the points back but just feels bad we have to go through it this way.
I hear you and as I said to Samhein it just sucks we have to do it like this nothing more.