Invisible wall preventing projectiles from crossing a certain part on the bridge immediately following the waypoint. No crash involved, but bad QoL for projectile builds on the bridge.
Video shows the extent of the invisible wall.
Player.log (1.6 MB)
Another in the same area with the same problem.
I did try this with Hungering Souls as well and it acted the same, the Marrow Shards just left a better visual representation of the wall.
Also here: MP Beta 0.8.14D - Titan's Canyon (Imperial Era) - Incorrectly clipping ranged attacks in multiple locations
I ran into the same issue at the bridge with Hammer Throw on Sentinel.
Youtube
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