Timeline can add multiple modifiers if opened during server lag

When opening a timeline the button to start it was seemingly not working. So thinking it was a possible client side issue and was simply unresponsive I clicked the button multiple times. Turns out I was experiencing latency lag, possibly due to the servers or my own wifi, and when I finally entered the timeline I had multiple modifiers for each time I clicked the button, all stacking on top of each other. As you can see from the screenshot enemies have the modifier to slow on hit, duplicated.
Player.log (450.6 KB)

https://imgur.com/a/AJtOeXB

Thanks,

Was it just a display bug or did the mobs get the effect of the duplicated mods?

Playing with these modifiers I was always at max slow stacks so I presume all modifiers did apply

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