When opening a timeline the button to start it was seemingly not working. So thinking it was a possible client side issue and was simply unresponsive I clicked the button multiple times. Turns out I was experiencing latency lag, possibly due to the servers or my own wifi, and when I finally entered the timeline I had multiple modifiers for each time I clicked the button, all stacking on top of each other. As you can see from the screenshot enemies have the modifier to slow on hit, duplicated.
Player.log (450.6 KB)
Thanks,