With regard to crafting, I think the system is great insofar as it’s relatively straight forward and you can achieve “max” items (4x T5) without any trading, though you do need a bit of luck. I dislike POE’s system because it’s much more convoluted and a much longer grind to get one “max” item than in LE.
LE is still young, so I could see the crafting system growing with new powerful shards that will also be a form of trading currency down the road. I would love if the following shards existed:
- Transfer stats from one base item to another.
- Store a T7/T6 roll from one item to be crafted onto another in the future (this would have to be exceedingly rare).
- “Lock” an affix such that it becomes immune to Runes of Removal/Cleaning.
Things such as the above would make crafting more controllable, which is what I love so much about the LE system. It’s hard to control the base loot or whatever algorithm assigns affixes in the first place, though it would be nice if T6/T7 were exclusive to the top tier items. Of course, if a “affix storing” rune ever does into play, then the more possibilities for T6/T7 to show up the better.
As for Monoliths and Blessing farming, unless you’re keen on placing on the Ladder, once, you’re able to beat the Empowered bosses in MoF, then you’ve already conquered the end game (for now). So, if you’re feeling worn down by the grind, either roll an alt or take a break for awhile.
While it does suck to spend an hour or so grinding out 25-30 Monoliths only to get a subpar blessing choice or power roll, repetitive farming is a core component to ARPG gameplay. A slow power creep is what keeps us playing. The irony is that if you instantly got the best loot and the best blessings right away, you would probably quit the game due to lack of goals, rather than lack of rewards.