I made the same point in another thread and someone countered that LE will be compared to PoE now, which is true. I still think it has some merit but it’s not that strong.
I would completely remove damaging fractures. Breaking an item from further crafting and reducing it’s power is just too much, breaking it is enough. Especially at the high chances of minor fracturing. You finally get a good T15-18 and instead of keeping that power it is reduced. If not removing then reworking it to feel more rewarding for the investment.
It’s possible to run monoliths for hours and gather a stash of good items, spend a lot of time sorting through them and picking out crafting options, figuring out the way they all fit together in your build and then have every single one fracture at less or equal power to current gear. Each time an item fractures you also have to reconfigure the crafts you were about to do to accommodate for it, potentially a few of the items you had set out are not able to be used because a different one fractured. On top of that you didn’t even get the blessing you wanted. That is far too much time invested for nothing back.
If people don’t think the chances are high I don’t think they really understand probability and percentages. It is common to be rolling a craft with a 75-80% chance of success (20-25% minor fracture). That is 1/4 - 1/5 times you press craft that it will fracture each time you press the craft button. So multiple times per item. Those are high odds.
The fact that you rolled those odds multiple times and won only to have it taken away by a damaging fracture is a terrible experience. I have repeatedly said that I think the balance between the time/risk and reward is out. Fundamentally it is a good system it’s just slightly off. I don’t think there needs to be a rework and redesign of everything, just some tweaks here and there.
Some other ideas -
- Add a glyph that returns an item to before the fracture, like going back in time (fits in the story of the game). Possible side effects similar to vaal in PoE.
- Currently instability on dropped items is based on the tiers of the affixes. Limit it to the T5 level of instability on T6/7 drops, so those items have more room for crafting before fracturing, making them truly special.
- To really scale up over time invested and progress in the game there could be a crafting skill system. You start out inexperienced and fracturing chance is higher (at current levels) and as you level up and craft more you become better at understanding the crafts and the chance is reduced. It could be balanced by level so you can’t become a master crafter before level 100. It would still be rare to create top tier items but after investing multiple hours you are more likely to be rewarded.
- I just thought of this idea right now but I think it could be a very good solution. The experience I’m talking about is not prevalent while levelling and progressing but at end game/max level is very sudden and at a stark contrast with the levelling experience.
End game is very important to ARPGs. Designing systems that reward you when the standard progression (levels, extreme gear improvement while levelling) are no longer available are key to success and keeping people playing the end game content. I say this even as someone who enjoys grinding arena for little reward, as to me gaining progress is a big reward. But in order to continue gaining progress I need to improve my power.
That definitely is an increase. If it wasn’t clear I am talking about being level 100 (or being close enough that it’s not important). I haven’t had what feels like a real gear upgrade for a long time, since probably early 80s. Almost everything has been a sidegrade or so minor it’s not worth recording as an increase.
A tangible power increase at this stage would be noticeable difference in running high echo MoF, or adding a few waves of arena onto my PB before it is difficult. I understand the room for increase at this point is lower but my gear is far from perfect T20 rolls, I have between T12-18 on all pieces, there is still decent room.
I’m definitely not talking about perfect T20 rolls with such frequency, as I think I’ve been clear about above and in my other posts. As for what makes me go “wow”, it’s hard to define. Not fracturing my only T7 drop with a relevant affix before it was better than what I had equipped would have given me that item.