Throwing phys vs throwing fire

Herro~

So I noticed in some passives (Fresh from the Forge) there is a throwing fire damage stat which adds +1 point per allocated point but in the game under stats you can only find;

1: Increased throwing attack damage
2: Added throwing damage

I checked rings/relics under the affixes and couldnt find this stat and I am pretty sure I have never seen throwing fire as a stat so far on any item I have seen/found so I was curious how this would scale with points allocated in a skill like shield throw.

Example : Heavy Shield adds 6 points of throwing damage per allocation. Would this scale ā€œallā€ throwing damage or just physical? Would you need to allocate Molten Shield which turns base phys to fire for Heavy Shield to scale the throwing fire as well?

Thanks in advance for helping my old and confused brain <3

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ā€œ+X Throwing Fire Damageā€ would apply to skills with both throwing and fire tags.
ā€œ+X Throwing Damageā€ would apply to skills with throwing tag (fire/poison/cold/etc doesn’t matter).
ā€œ+X Fire Damageā€ would apply to skills with fire tag (melee, throwing, bow, spell doesn’t matter).

There is no affix for ā€œThrowing Fire Damageā€, and skills with both throwing and fire tags would scale of both combination of affixes, like ā€œadded throwing damageā€ and ā€œadded fire damageā€ will both scale a skill with both tags.

Heavy Shield is a skill node and as such applies only to that skill, so it would not influence Hammer Throw skill.

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Thanking you kindly for epic clarification <3

No, since that is flat damage it applies to all thimgs with the throwing tag but scales with % throwing and % fire.If it had a % in then yes, it would be as you say.

No, that would be flat fire damage that gets added to all non-minion skills. If it had a % in then yes, it would be as you say.

Which, sadly, was mostly wrong.

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That passive adds flat throwing physical and flat throwing fire damage. They are added to throwing skills as physical or fire damage respectively and scale with relevant % modifiers.

I think flat throwing fire damage used to be an afgix but it got swapped for flat (untyped?) throwing damage a long time ago.

The +6 per point is flat adaptive/untyped throwing damage so it gets converted to whatever Shield Throw’s tags are. The 3% increased scales all damage that Shield Throw and any subskills and applied ailments do.

If you took Molten Shield then that +6 would be used by the skill as +6 fire damage. If you had the void conversion idol it would be used as +6 void damage.

Haha I feel so dumb when it comes to this stuff…
So ok - Fresh from the forge which has throwing phys and fire - both of those would add to anything that has throwing damage to scale? It’s weird having both on one passive which is what confused me in the first place.
You have molten shield which converts shield throws phys to fire which then makes me think on that passive only the fire would go up BUT if its converting phys then surely both would be applicable?

They’re flat damage, so they get added to any skill with the throwing tag. They get modified by the skill’s added damage effectiveness.

They would both be added but they would both be unchanged by that node since it just converts the phys tag to fire and the base & and adaptive (ie, flat throwing or flat damage that doesn’t specify an element) damage to fire.

Have you read the in-game game guide article on damage?

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Actually no I dont think I have I’ll login and have a nosey - someone linked a damage page on the forums a while back but the maths was way over my stupid head.

Ive read that middle paragraph 7 times now and it confuses me more each time - which does NOT affect from stats such as +5 melee fire BUT will change the damage type of added damage stats without a damage type tag such as +5 melee fire

I’m sorry that just makes no sense to me lol

I get that changing phys base to fire base changes the tag on the skill and that removes ā€œphysicalā€ so in theory if that removes physical then adding anything with ā€œthrowing physicalā€ means that does nothing to the damage of the skill (unless it does do something because it has throwing + physical and would only do nothing if it just said physical ) lol

Then the in-game guide is wrong https://imgur.com/a/1cBb5qD.

Fair enough, I forgot about minions

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Not the same thing. Adding generic +X throwing damage will get converted to whatever type the skill uses.

Adding +X fire throwing damage won’t convert, though. If you have a phys throw skill that does 20, adding +10 fire throwing damage means your skill now does 20 phys+10 fire. After that %increased throwing damage will scale both, while %increased phys throwing damage will only increase the +20 phys and not the +10 fire.

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I interpret ā€œ5 Melee Fire Damage to a Fire Melee Attackā€ as adding 5 damage to an attack that is both melee and fire, not an addition of 5 fire damage to any melee attack. If it’s working like you said, then that paragraph is poorly worded.

No, you’re confusing flat fire throwing damage with flat throwing damage which is what this linked image is referring to.

Please, read my reply to @DJSamhein.

Yeah, but that’s not how the game works for flat damage. As far as adding flat damage is concerned, its the melee/spell/bow/throwing tag that matters to determine whether the skill gets the flat damage added to it. The element (fire, physical, void, etc) only determines what happens to any adaptive damage (+x melee damage or +x throwing damage) and whether it is affected by any element-specific affixes (eg, ignite chance for fire skills, lightning crit chance).

I honestly can’t get how you got

From the quoted passage, since that’s not what it says.

Good to know. Still the guide text is confusing in that matter, and the guide is what I’m basing my deductions on.

Then please tell me what it says.

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I’ve added a comment about that.

Per my earlier comment:

Ok, looks like I misunderstood that guide paragraph entirely.

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Maybe it’s easier with some examples. This is how I understand things work, but if it’s wrong, I’ll expect Llama to correct me:

Example 1 - Melee skill with 20 base physical damage:
-Adding ā€œ+10 meleeā€ will turn the skill into 30 physical damage
-Adding ā€œ+10 fire meleeā€ will turn the skill into 30 phys + 10 fire
-Adding ā€œ+10 phys meleeā€ will turn the skill into 40 phys + 10 fire

Example 2 - Melee skill with 20 base physical damage and 10 base fire damage:
-Adding ā€œ+10 meleeā€ will split them equally (this is the part I’m not sure of), turns the skill into 27 phys + 13 fire (not sure about roundings either)
-Adding ā€œ+10 fire meleeā€ will turn into 27 phys + 23 fire
-Adding ā€œ+10 phys meleeā€ will turn into 37 phys + 23 fire

Example 3 - Melee skill with 20 base phys and 10 base cold damage:
-Adding ā€œ+10 meleeā€ will turn into 27 phys + 13 cold
-Adding ā€œ+10 fire meleeā€ will turn into 27 phys + 13 cold + 10 fire
-Adding ā€œ+10 phys meleeā€ will turn into 37 phys + 13 cold + 10 fire

This is how I think it works. Hope Llama can correct it if I get anything wrong.

Also, likewise, if you have ā€œ100% increased meleeā€ it will apply to all the damage types, but if you have ā€œ100% increased fire meleeā€ it will only apply to the fire part of it.

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The base damage would be split evenly to start with. So a skill with phys & fire tags would do 15 phys & 15 fire.

This generally doesn’t exist, it’s usually % increased fire or % increased melee. But if it did exist then yes.

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