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So I found a bug involving dungeons and party members. This happened to me twice under the exact same conditions. If you are partied with a group and one of those members is solo’ing a dungeon, if you use a key to create your own instance and then progress fast enough to where you catch up to the area they are in, the game will attempt to connect you to their instance. Because you aren’t allowed into their dungeon, in the case of Temporal Sanctum, you will lose the ability to warp through time, consequently making progression impossible. If you catch up to the party member AFTER they kill the boss, you are unable to interact with the door that starts the boss fight. This only happened to me in Temporal Sanctum, but I have never met these conditions on any other dungeon, so it is possible it effects all of them. I attached a screenshot of me losing access to the time warp, but I did not take a screenshot of me being unable to interact with the door to start the boss.
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Another note, Temporal Sanctum seems to have connectivity issues which exclusively effect that dungeon. If I am on U.S. East and my friend is on U.S. Central, if we try to progress to the second area I will lose connection. I believe it is because I am loading in faster than my friend, so it forces me to U.S. East, but the “host” of the dungeon is in U.S. Central, completely bugging the dungeon for me, but not my friend.
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Every single movement ability that dashes your character, that is, every movement ability that is not a leap or a blink is able to glitch through the walls of Temporal Sanctum. In order to do this glitch all you need to do is position your mouse slightly before the door and your character will phase through it at the end of its dash. For example, Spellblade’s Surge, and Rogue’s Shift are two abilities that completely bypass the wall mechanic.
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Off-topic bug, when using the helmet that converts wolves to squirrels for the Primalist, if you leap there is about a 50% chance that half of the squirrels will just dash forever in a random direction until another leap is casted. This effectively halves the DPS that the build is able to do.
Hope this helps yall fix these issues, as three of the four listed are incredibly annoying for players (Bug 1, 2, and 4).