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Thoughts about enemies ia

Hey there!
I´m now testing the new patch. Awesome changes. :smiley:
But there are some things I noticed while playing and it´s IA of some enemies. It looks like some enemies -don´t know if all really- when the player enters the range to detect him, it seems they are going to the last position the player was when it was detected. If you jump for ex. they continue going to that last position, attack, and then go to player´s actual position. In my humble opinion, it seems the enemies are not calling the ‘SearchForThePlayer’ in Update function. Don´t know why, but I feel like sometimes the combat doesn´t feel challenging and it´s not immersive, at least for me. Anyone noticed that? what do you think???