This season actually has better player retention than the previous ones

Following the data from SteamDB:

Season 2:

17/abr 150.198 100,0%
19/abr 150.591 100,3%
24/abr 92.139 61,3%
01/mai 50.776 33,8%

Season 3:

21/ago 75.293 100,0%
23/ago 80.282 106,6%
28/ago 36.706 48,8%
04/set 15.235 20,2%

Season 4:

26/mar 39.248 100,0%
29/mar 44.026 112,2%
02/abr 26.208 66,8%
09/abr 15.426 39,3%

So season 4 is at more or less twice the player retention from season 3 two weeks after release.

Any ideas of why?

A few options:

  • The lower peak of players means that those who are playing are the most engaged players, and so less likely to leave soon (regardless of the season’s content)

  • People enjoy this season (no way to measure this)

  • The change to the imprint system means people are not “finishing” their characters as quickly, and so they take longer playing each character. While the change to imprints has impacted the most hardcore players, I doubt this change has made any difference to a significant part of the playerbase

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i still get unstable cores that i have imprinted…other than that i never got any exalted imprits

Basically this IMO

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This.

We have simply returned to last epochs “core audience” we are not really getting an influx of new/people not invested players.

back in 0.9 we had about 40k players during peak updates and such.

all the people who came for launch have left, and whats left is the core diehards.

Many of the streamers I enjoyed who played this game didnt return for season 4. I think in general the game has lost its steam for being the “next big arpg”

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