I can never understand why people think anything less than having perfectly rolled best in slot items on every slot is trash. Uniques are the build enablers not the affixes you can slam into them.
It’s a shame so many people came over from Diablo 4, and by extension Diablo 3. I remember the last time I played D3 was when I finished leveling through the campaign, I was given an entire class set for my class. I said, “well guess I beat the game” and was done.
I understand both sides. I’ve had good luck and bad luck with crafting legendaries. That said, the combination of the various RNG roll makes it frustrating beyond measure sometimes.
RNG needs to line up the following:
Getting the Unique item to drop
Getting, usable \ meaningful affixes
Getting at least 1 LP, let alone multiple LP
then
Getting the Exalted item to drop
Getting, usable \ meaningful affixes on it
then
Hoping the cache brings over the Affix you need or
Hoping the cache brings over a useful affix
Trying to get all those items to line up on even a single item feels impossible for anyone who doesn’t play 15-20 hours a week. Note I said feels, not is. Unfortunately, many games and companies make their money by selling games that feel good to the casual players.
There will always be elitists and technical folks who understand the nuts and bolts, but I don’t think that is the majority, obviously I could be wrong.
Not every poster is experienced in forum etiquette, and while searching should take place, new folks sometimes just come here frustrated and need to vent.
And just like those new folks who should search, their experienced members who COULD simply skip the thread instead of posting a sarcastic or rude comment,
Again, perhaps those folks are frustrated as well, I get it, but I find it easier to skip threads or any given user’s comments than waste time on it.
Hopefully they implement a system not tied behind a dungeon or put a waypoint in it so you won’t have to trudge thru mud every single time just to take a tiny chance at a decent upgrade…
But that just begs the question why a complaint is so common…
Not really.
For example, I’m less likely to engage in a thread with 200+ posts than one with only ~20. I can read through and respond to 20 posts; 200 is going to take hours and I have other things to do. As such, large megathreads actually reduce engagement. Assuming I’m not the only person who feels this way, it may actually be better for engagement and feedback to allow multiple threads on the same topic within reason.
Also, many threads on topics are old, as in, pre-1.0, and contents therein may no longer be relevant due to game updates.
Also also, posting in a thread that is rather old runs the risk of breaching that other forum etiquette: thread necromancy.
True; I experienced this on the D4 forums when the infamous 1.1 patch released. 9/10 threads were players seething with rage at the changes.
But look at the end result: it got the devs to change their minds about the direction of the game.
It is. LE doesn’t fuck with probability, if it says you have a 25% chance, you have a 25% chance.
It doesn’t. RNG is RNG.
Why? Those are the best possible items (assuming they’re useful for your build), they’re what we should be chasing, they should be hard to get.
Sorry, you think he’s the edgelord because someone else didn’t want to search & reply to one of the identical topics? Do you know what projection is?
Me either, I assume it’s a similar mindset that anything that isn’t the most brokenly OP is garbage/dead/etc. Like the thread on the change to Ballista, some people were saying that because it can’t clear an entire screen it’s now dead& non-functional.
It does, but there’s more than one answer to that.
Yeah, that’s fair, I know I don’t read the threads with lots of replies anymore.
While this is true, I think most, if not virtually all, of the heavily “duplicated” threads are post-1.0 topics.
What’s stopping you from trying different classes?
Are you having troubling getting to ideal baseline 300 corruption? Sounds to me like you are just trying to play with better equipment.
You are well capable of beating all bosses and content with 0-1 LP items. As for the fun factor, imo, it definitely hits a wall way too soon If the economy was better or there were gated content that encourages and promotes us to push and need better equipment then yes, this would be a terrible design.
Rare uniques with LP2 go for a couple hundred million now. The only way to acquire them is RMT or getting to sell one of equal value which is basically
as dropping an LP2 rare unique - that someone could buy for their build - happens once in a couple hundred hours. That’s the build you’re not gonna be playing yourself.
Warlock much? Try a shaman. Or a druid. Try anything frostbite where you NEED Snowdrifts with move speed and Shackles with armor to DoTs or another relevant affix. And if you wanna actually freeze bosses at any relevant frequency, you need the rare rings with chill to freeze multi. (BTW that’s already like 1 billion gold, maybe more, if you include Eternity Cache chance to brick)
There are builds in the game that struggle with dmg at 300 even in all good T22s and LP1s. You can blame bad balance for that, not necessarily the drop rates, but I do believe that rare uniques - especially the boss ones - are way too rare. Common ones are in a perfect spot.
One more thing. Let me explain with an example. So I’m playing this meta traps/ballista falconer now. But I’m playing my own setup with 5 traps and shadows to maximize ballista procs. I gotta stack mana regen for this. Now, I’m not sure if this is better than the 3 trap setup from maxroll which gets mana from 0 mana cost traps and can afford dmg affixes instead of mana regen.
Just to test this one variance of a build I would have to: replace my rings, amulet, weapons, and relic with rolls with dex, crit multi, flat dmg to ballista, etc. instead of mana regen. That’s whereabouts of 50-100 million gold. Luckily the weapons are common, if they were rare, it would cost more like 5-10 billion to make this one little change in my build.
This is what’s stopping people from trying different builds. I can’t even try a different setup of one build. Unless you’re a streamer and play 10 hours a day, it’s impossible to get anywhere with different builds in a Cycle.
A cycle last Months, you have plenty of time to farm or craft whatever you need. You’re playing MG so just make a flex filter with on demand items/affixes and grind.
3 months. If you play 2-3 hours a day, that 180-270 hours. Just enough to maybe drop one rare unique with 2LP.
But I did. 30h in Dragons. Not a single 1LP Heart.
How exactly do you grind affixes? Afaik you can only target monos with specific slots to farm exalts. You can’t influence what affixes they drop with. Can you?
And about 95% are T6 which sell for 0 gold. Most T7 are worthless, too. Move speed on boots, crit multi, popular skill levels have value, and maybe a few others. Everything else is trash.
I agree and would like to say that it’s way more complex and more of a a base by base factor. While many
Yeah, maybe majority want’s the easy way out while the elitists and technical folks such as myself expects the grind. As much as we hate it at times, more times it helps motivate you to hunt to maximize.
There are many critical points and goals to meet to say what’s right or wrong so it depends on what direction the company is trying to go. They both have it’s pros and cons…
I have 5 characters all over 500+ corrupt… Although I have no shaman or druid, my good friend is druid and is at 300+ corruption for sure, and i can assure you he does not even have all t2 items.
You can blame balance for sure but there will always be meta where something is better than others by a significant margin.
Since I don’t know the balance on which uniques are more important/higher demand overall and/or harder to obtain, I do know from experience that this Twisted heart that many people complain about, definitely doesn’t seem as rare as it is complained about for what it’s worth.
TH (twisted heart) - While yeah, 3 and 4 is the “impossible”, i have found an handful of LP2 and tens of dozens of 1LP … forget even mentioning no LP… just target farm the bosses, skip literally everything and you have avg 1 minute echos… Come on
If you think it requires u 5-10 bil to test a build, idk what to tell you… I can clear 300 corruption with several different characters/builds with all 0 lp gear…
Do you expect literally any build to clear 300 corrupt? You absolute do not need any 2 LP items at all to clear endgame baseline which is more than enough to test and try out playstyle of builds. Whether you want to dive deeper into a build and see how well it can do pushing higher corrupt, that will take a bit more patience, time, etc. It’s surely not impossible as many people are able to obtain 2 LP items just fine.
I’m just saying, there is a lot more variable builds out there and many many many builds that can clear baseline end game 300 corrupt with ease aka all 0-1 LP items or less.
I both agree and disagree with you here, on it being a people problem. I agree that folks coming to the forum talking about ‘bricking their item’ are being dramatic. But I disagree that there aren’t design issues here. Here’s why;
You remember a time prior to LP. You remember them adding LP. You know it’s EHGs attempt at adding chase items to the game. You know all this because you’ve been here forever, you read these forums. In addition to that, you have a certain mindset that highly values a long term chase. You fail a bunch of chances to make a 1LP legendary and you shrug it off because you love the chase. Most people aren’t like you. Most of the long-timers that are here, are like you.
Now we get a bunch of new people into the game. They see LP, they see builds online with high LP items, and they expect that 2, 3,4 LP items are more or less reasonably obtainable. Even if not, I think it’s reasonable to assume that they think they should be able to get an affix they want on a 1LP unique. But that is not the case. A 1 in 4 chance is pretty much crap odds for all the tedium that goes into this. For the non-rare uniques the hardest part is getting an exalted item with four affixes that you like. Then you have to run the dungeon for ONE chance at getting the legendary (this part is just tedious unless you are trying to make a legendary that requires J4).
IMO, it’s a design problem when your design requires a lot of up front effort for a high chance of failure. It’s like the developer is trying to make your customer feel bad. The only thing I can think of to make this less painful is to let you try again with the same unique/legendary. Or, you know, just say ‘fuck em’, and eventually all your customers will be those that don’t mind this system.
I respect your statement, but I still do think that the legendary system as it is right now is one of the single best item system that was ever added into a loot based ARPG. I really don’t think anything about the system is “tedious” that is a word I personally never thought applies to the system.
But why is that? I think the problem is that the system is too simple and easy to understand.
It is not exactly the same but if you compare it with things like Path of Exile there are Influenced-Only affixes and Elevated Versions of these affixes.
New players also don’t have any expectations of getting a double influence item with 2 good influence mods and one of them being elevated. Those items are at the absolute top end.
Why? Because that system is a lot more convuluted and hard to grasp.
I LE putting 2 or 3 LP on a items is fundamentally the same, just that the number is 1 higher. It seems like it is more in reach. And then there is the chance of not getting what you want.
But ultimately player think that that 2 or 3 LP chase unique is something they can get and they are chasing it, until they realize, it is not that easy.
Maybe it is a mistake from the build guides as well, when they do put these top end things into the planner and people don’t even understand or read that that is absolute top end chase and no way necessary.
But that is the thing the 1 in 4 chance is a lot in people’s head. Because they think there is only one good outcome, while in reality there are potentially 4 outcomes that could all be good. I know there are certain situations where you need a very specific affix otherwise the unique will not be usable, but those are exceptions for the most part.
No exactly not. Especially for the non-rare uniques you can go with the approach of saying:“Ok I want this one specific affix otherwise the item is not good enough. The item is not rare and easily farm able multiple times. So I use a exalted item with 3 bad and the 1 desired Stat”
And then you would only use “good exalted items” if you get it with 2 or 3 LP
It’s always a pleasure talking to you. For one, you think about things completely differently than I do, so it’s always interesting. For two, you are (it seems to me) very objective, unemotional and intellectually honest. I really do feel like you are open to other ideas and haven’t already made up your mind on any topic (except what your preferences are, which … correct? expected? sane. let’s just say sane). I know personally that I struggle to be like that, frequently I’ve made up my mind and it’s hard for anyone to change it.
Back to the topic. Put your last two points together;
So I get what your are saying, and I kind of agree that for non-near-endgame items that it’s not hard to find an exalted item with three decent stats and that is ‘good enough’ for what the person is trying to do.
But now take the case where you have a rare item that finally rolls with 1LP and it’s the only item you’ve found that has 1LP and it has decent stats. Now say that there are only two affixes that would really help that item.
Imo this is where the system is two … I don’t really want to use the word punishing here, but I can’t figure out what I mean. Let’s say, “disappointing”, because the user has to spend time getting a item with good rolls on those two affixes, and probably two more affixes that are, like “ok, I guess”. If you fail to get something decent in this scenario, I struggle to see how this doesn’t feel bad for most players.
I don’t know if EHG sees this as an issue, and if they do, I don’t know how they would fix it. But think the easiest case is just to add a little certainty into a game with an already massive amount of RNG - let each unique be slammed three times.
Could see something like this, BUT the opportunity to slam the same unique multiple times would need to come with a massive cost. Something that is so rare that it really is not worth it for the most uniques.
Something along the rarity of a Rune of Creation.
Call it Rune of the Clairvoyant or whatever and it gives you chances to glimpse into the future when putting the item into the Eternity Cache.
And then if you don’t like the results you can “reroll the choose affix.
(The process is not irreversible and the chosen items stay the same and you can’t” cancel", only reroll the chosen affix.)
Also this should be something that even MG players would nee d to farm on their own and can’t buy.