Things to fix for the next patch and opinion of the game

There are differences, though. The season-model invites players to return every #n months to play a bit. There aren’t really many rewards that trigger one’s FOMO. The season ends, everything gets reset, nothing really carries over.

Dailies usually offer gameplay rewards that are valuable for the gameplay, so it creates daily FOMO. Gold, faction reputation, 5 glyphs of envy, or whatever.

You didn’t answer the question. So I looked you up. You play on Linux.

Linux native client is no longer supported, so most probably you played on the native Linux client, and now you have the Windows version and you’re running some kind of emulation. That’s why you previously had 0 issues, and now you have 10 fps. Since linux native client is discontinued, you shouldn’t expect any “fix” to your problem here.

Instead, try to follow the advice from other linux users here:

PS: added link to patch note

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That would depend on the rewards surely? PoE has the cosmetics for getting enough achievement points in the season as well as the cosmetics in the paid track of the Kirac lets-get-some-more-money-out-of-you pass.

I thought the steamdeck ran on linux?

True. If someone is really hot for cosmetics, that’s an incentive to play 'cause of FOMO. As I am not exactly a fashion warrior, I completely forgot that PoE introduced this.

I still consider daily FOMO worse than 3-months leagues. Dailies ruined many fun gaming experiences with friends.
“Hey, wanna run Megadungeon-3 with the guild? We start in half an hour.”
“Nah, sorry, I still have to complete my dailies before reset. I need to gather 120 daisies, kill 50 wolves, carry out 10 letters, chop 10 trees, and craft 10 swords.”

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I completely agree, a daily system is way more agressive than a quarterly one.
But they are both based on FOMO, and tickle the same psychological patterns. It can be a new cool cosmetic, some achievements, a badge on your profile, or even simply a temporary mechanics you are afraid might disappear completely at season’s end, what makes many people come back is a fear of missing out on something. It is designed this way.

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I don’t remember how PoE is set up for this, but I am also okay with a 3-months rewards system that doesn’t require you to complete all tasks. Say the highest reward requires 40 points, but you could in theory gather 120 points doing different activities in the game. That way, you aren’t forced to do every piece of content you dislike in those 3 months, for example. Though PoE had 40 challenges per league, that much I remember.

Furthermore, none of the tasks really repeat. It’s not your daily chores - if I hate something, it is daily chores in games.

A bunch of them have stuff like 10 goals and you have to complete 7 of them, a bunch you have to complete all.
Been a while since I last did it, but the hardest one (the one that required the really long grinds, like killing X uber boss 100 times, or delve to 4k, etc, was 6 objectives and you had to finish 4.

Basically, you can usually grind 36 of them (which gives you the penultimate reward) in about 2-4 weeks as an average player that plays around 8h a day. The last 4 are usually harder and more time consuming, though the top players usually do them in a month.

EDIT: the penultimate reward is usually the last MTX one, 40 will just give you a full totem to display in the hideout. At least it used to be like that a few years ago, dunno if they changed it.

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Average job- and family-less player ^^

I can only play that much if I am in between projects.

Yeah, reaching the goal that fast is for people that do have a lot of time to play. If you have a regular job and a family it will probably be hard to reach that goal in a league.

Yes, but that doesn’t matter. AFAIK now everyone runs the Windows version and Steam applies some Proton magic so it works on Linux.

I’d struggle to do that much at the weekend.

Using the weekend to catch up with all the stuff you haven’t been able to do because you were busy working the other 5 days?

While I had a regular job, weekends were used mostly for all the stuff I didn’t manage before. Now that I work remotely and whenever I feel like it (meaning no strict time schedule as long as I manage my projects in time), I can manage most chores and do stuff like visiting the gym etc during the week.

Seeing the kids, shopping, a longer cycle & heaven forbid there be some dating…

hello people! I just read several of you, this link without the intention of offending, is to contribute ideas to things that already exist and do not work well or contribute new ideas, not for if you have a family and cannot play, logically there are more people who can Play longer and the more activities that form in the game, the more activity it will have.

  1. The game works well for me and I play online, yes it is true that when there are many enemy packs it causes lag, but what arpg game doesn’t?
  2. People who say that you don’t have time for family to justify your time in a game, simply tell you that: you don’t have time for anyone, there are priorities in life, but that doesn’t mean that there are more people who can dedicate time to it. to this game or others.
    all the best.