Hi there!
First off let me make something clear. I understand this is BETA. I understand we test things out. I saw the roadmap and the phase we are in. I watched the DEV Q&A sessions and their gameplays. I read the patch notes. I understand this is the current state of the game and A LOT may change once they decide to officially launch it.
Taking all of the above into consideration I would like to highlight some of the things that I hope are tweaked before the official release. I make a note of that as most of you are the long time vets who joined at the time Last Epoch was an idea on the KickStarter and may not paid attention to the stuff I have. My perspective is narrow and short - I joined a few days ago over Steam and begun testing the game. Here is what I found out, below, in bullet points to structure this⌠somehow.
1. Graphics
As of now it is⌠shallow? I mean this is a 3D word, we have the shadows, lights, bloom, FX effects, whatnot. Cool, great, splendid. However⌠all of this is⌠it feels odd. For example breaking the world objects like barrels, tables, cupboards. You can break them all but when you do it looks like they are all made out of cardboard. It is bizarre to observe how the table is blown into pieces that fly all over the place. It is odd.
Same goes for the shadows. There are literally a few places when the shadow is visible. I understand that most of the times we wander the mines, caves, delves, forest where the light is scarce but⌠should we actually stand by the fire to have a change to see our shadows? Most of the time I feel like the character flies over the map. I lack the depth of the visuals and shadows are the most powerful tool to utilize it.
Changing times/eras/epochs - the full screen animation is somewhat⌠poor? It could be way better, especially when we get to see that often.
2. Gameplay
This is a BROAD topic and I will try to be as descriptive as possible to give you guys a hint what grinds my gears here.
First off - AI behaviour. I encountered many times a situation when an enemy who wants to kill me on sight runs my direction and⌠attacks the air only because my movement speed is greater then theirs. This looks ridiculous when you see a bunch of acolytes slashing the air a few meters behind your back. I did not expect something like this. I have never seen something like this in PoE, D3, Torchlight. At least, not to such extent. This makes me uneasy. This looks off. Make them either chase me until they can land a hit or⌠count those attacks as successful and let me pay a price for letting them come too close. As simple as that,
Town Portal. Did you know you can open the portal right next to the shrine after using it, go to the town, sell the loot, go back to the portal and USE the same shrine you have already used a few minutes ago for another prize? Then you can open another portal and do the same. And over and over again. You can reap the benefits of the same shrine and this happened to me several times making the whole concept of portal⌠useless. Same goes for the mobs you cleared on the map. After using the town scroll all of them are resurrected. Thanks to that I happened to kill the same boss several times for a different loot on the same map. At the same place. Weird.
Items Rarity. Have you ever, ever used a âwhiteâ item? I literally used like 5 of them total. I began to wonder what is the purpose of them in the game? You donât collect them as loot, you donât wear them as equipment, you donât even include them in your filters. Why the hell are they clogging the view? What is the point of those laying around? Same goes for blue items. The drop rate is so crazy that you are flooded with yellow items. I donât even read or compare the description of the blue items, what for? I am wearing full yellow/epics items, the rest is just for⌠what? sale?
Gold. What is the purpose of the gold as a currency as of now? To roll back the choices on the passives skill tree? Anything else? Why have I hoarded the gold? I do not buy anything from vendors, I do not have means to spend gold other than gambling⌠Funny.
Difficulty. I very much like there is like one global difficulty for everybody. However the game has no challenges other than those lore significant bosses. The rest is too easy to kill. My mage runs everywhere spamming Glacier and⌠watching every mob die. It started to bore me as the pattern is all the same for the most of the game. SOMETIMES I have to cast Glacier twice, lol. That is all for the mechanics I need to survive. No brainer.
Map. Why it sometimes wipes what you have already discovered in the zone and sometimes it does not? For example, I go into the Last Archives. I checked every nook and cranny, I uncovered the zone 100%. Then I go to Pannionâs Library, did the same. Then I move back from Pannionâs Library to the Last Archives only to find that⌠I need to do all the foot work again in the Last Archives as whole map is uncovered⌠Letting alone all mobs are respawned.
Items visuals. I feel like I am looting the same items over and over again. Swords look the same, armours too. There are like a few models, thatâs it. Leaving alone the looks of unique/legendary items is so causal you could never tell the sword you are wielding is of some greater quality⌠I miss the blazing effects, chilling effects, armours that are so distinctive you know at once somebody is rocking this unique.
3. Introducing updates
Donât get me wrong. I understand this is not Blizzard studio having thousands of programmers working on every single detail. I do understand the studio is small and the work is in progress that can take some time. All I wanted to highlight is that this title may never be a version 1.0 official launch. The amount of changes, fixes, content to be added is massive. When the studio works on how to add Multiplayer functionality the number of threads in the Bug/Fixes grows day by day.
I just wonder if you have enough man-power 11HGames to catch up with all of the tweaks and polishes? As of now the list of the things you have introduced and need to tweak them is never ending, I guessâŚ
To sum up. I appreciate we were given opportunity to evaluate the work in progress and the game in the current state. I understand this is not the end product and at the end it may be worth its price.
As of now this title makes me sit and watch what is happening instead of playing the game. Maybe we are used to games so well programmed as PoE, so polished as Diablo, so well thought of as Torchlight 2. Maybe.
Or maybe, I had my hopes up and jumped on the hype train only to come to the title and experience all of the above.
Oh well. Worst I will wait for Diablo Resurrected, Diablo 4, PoE 2⌠I will be fine.
Thank you for reading this. If you have made it this far, I salute to you my friend. I wish you all the best.
Peace, love.