After a couple hundred hours I’ve noticed some things that I would like to see changed in LE. Pretty much all of these are QoL issues and potentially a little nit-picky, but I’m hoping at least some of them are things that the devs have plans to improve.
Inventory management - While Shift + Right Click will transfer an item from one open panel to another, I find it somewhat clunky. Perhaps I just need to get more used to it, but I don’t care for it. Relatedly, click and drag seems incredibly unresponsive. More often than not when I click on an item in my inventory or stash and attempt to drag it to the other, my character simply runs away from the stash, forcing the window closed. This is incredibly annoying to me.
Crafting - I know it’s getting an overhaul in the next update, but please EHG, for the love of all that is holy, do something to make starting from scratch with a normal item anything but foolhardy. Even if doing so limits the potential final power of an item, not having to wait until an item of the right base type with one or two high tier mods applicable to my build happens to randomly drop would help fill what I believe is a large gaping hole in the crafting system.
Target farming - This one may ruffle a feather or two, as it may be me wanting to have my cake and eat it too. When defeating a timeline boss, I would love to see a buff that increases stability gain while in that timeline. Such a buff should last ONLY until I leave that timeline, but would help make target farming less tedious when it takes 650 or more stability to unlock the boss encounter.
Blessings - I would like to see the ability to use non-empowered blessings as a buff for new characters, even at reduced efficacy. Unlocking empowered timelines opens the option to apply the currently selected blessings to subsequent characters as a way to help alleviate the feeling of tedium and grind after having done the story repeatedly, and bolster the feeling of getting to the “meat” of the game faster.
Just a couple of thoughts off the top of my head. I readily acknowledge that any and/or all of these may simply be ridiculous things to ask the devs to focus on, but as I’m no game designer, I can only hope that something here leads to “Oh yeah, maybe we should look at that”.