Dynamic resolution scale (aka automatic resolution) - This is a new ascending thing on games and helps a lot (A LOT!) low-end and medium-range PCs. And even some high-end PCs. It makes sure you have a steady FPS on every area and with a lot of monsters around.
Deferred rendering - A lot of games are adding this and makes some games more smooth and with amazing lighting.
I am also really stoked to see what devs have in mind for warlock, DoT should be one way to play it, maybe throw in some new debuffs/curses which can be combined with either DoT’s or direct damage spells(shadow/occoult type of spells)
Hey guys and girls. First I want to thank you for participating on my topic
I just want to make an observation that this are not demands, just some suggestions of things I think are nice and cool.
I am very new to the game and I appreciate the tips around the classes/builds that have DoTs.
I am a DoT lover… can’t help it lol…
We’ve looked at Dynamic Resolution, and we’ll likely look at it again at some point in future. Unfortunately, as we support multiple Operating Systems and multiple graphics APIs, there is not a straightforward way for us to implement this feature.
We already use Deferred Rendering.
The Acolyte class will be getting additional DoT skills soon.
Sarno, thanks a lot for your answer.
I checked the patch notes and could see you are adding great skills for acolyte!! And amazing lighting effects (probably because of the deferred rendering you already have).
I hope in the future you will be able to add Dynamic resolution (although I read somewhere that isn’t something simple because it depends on the engine from the scratch), but no need to hurry. I am glad at least you thought about it and may consider it in the future.
i don’t think they need to focus on getting a auto resolution system now… my gpu can run gta5 smoothly, yet has trouble with this game, this means they need to program more efficiently, not add a support system because this game needs perfecting