Link to non-optimised version of build
This is a build centred around the interaction between:
Deaths embrace and the skull shards harvest node.
As both of these trigger on the 6th harvest, we can overlap them to get big damage.
But that is not all, we are running Bone curse(setup to deal max damage per hit and apply itself on hit for a few seconds after cast) - thus we are running the symbol of loss node.
Also we are running hungering souls as a means of cursing enemies, set to cast itself when we are hit with a lot of projectiles and reduced mana cost. This is because harvest does double to cursed foes, while this is not needed due to bone curse, it is the plan for mobs - this could theoretically be replaced.
We are running reaper form for the increased attack speed and any other bonus(I do not know what the optimal spec for this is, but damage and attack speed are priority)
I picked transplant as 5th skill just because I could not think of anything else.
Also we are prioritising intelligence as a damage stat, as it adds flat added damage instead of just increased necrotic(This may effect skill trees that have int based passives). We also want as much attack speed as possible.
Naturally we are converting to necrotic when we can.
Between all the more multipliers we should be getting 3X from axe 4X from Skull shards, 1.91X from symbol of loss, and 2 times from cursed FOR A TOTAL OF 45.84 times damage. The rotation being: Cast bone curse then swing 6 times for massive damage.
Now I ask you: am I missing anything? is there anything to change for more damage/defences/quality of life? Should I go ward or endurance? What would you think the optimal passive tree/skill setup would be?
edit:I noticed the doom effect from the Siphon of anguish is essentially a more multiplier for this build