Theorycrafting Alluvion Spellblade Shatterstrike

I really hope that I can find an Alluvion with 4 legendary potential. I have a couple of exalted items that i can use.

Additionally, it would be nice to maybe have a passive that increases either base damage or scales base damage when using a two handed weapon. Especially since they have the nodes that give you damage based on how many one handed weapons you are using

The damage only affects melee skills. Triggers and spell activators will not be amplified.
For example, Tidal Wave in Surga (ColdFront) will not be strengthened.
Because of this, SpellBlade’s spell damage is very low from skills.

It would be nice, but I doubt it very much that an Alluvion would drop with 4… the devs have confirmed that they are being very careful of Legenday Potential on Uniques… If they dont, imagine how OP things like Omnis and others would become. :confused:

That is true sadly. I just think having a greater potential on items that dont scale as well would make them more viable. Plus it would be great fun :smile:

That makes sense. I didnt think about that.

It’ll still be possible to get them with 4 potential, just less likely.

Hey… Have the devs indicated anything around how the assignment of LP will work - at least a high level…

Something like LP is assigned based on how well the unique rolls its affixes, its overall level, if its influenced by a higher corruption, if they have a table that they base it on - e.g. already high level Uniques have a weighting against getting 4 LPs etc. etc.? or anything else?

Anything like that that would hint at what we could expect when we all begin our new farming in 2 days time?

Idt Ucenui’s is going to be too good since it’ll be only 1 orb and they aren’t too great for clear. You would be much better off focusing on dex/int Imo since you won’t be able to make int=att anyway. Ucenui is not too great for spellblades imo since they usually use ward and focusing on int ends up better. Unlike for primalists (low life would like int and they can get int from crows) or classes that don’t use either int or attune and are at 0 for both.

I could see that. That would allow me to add an exalted item in its place to make this better

Just zone level.
All the info is here: Legendary Items and Eternity Cache

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So after reading the blog past again I have a single question if it is allowed for you to answer it.If I wanted to farm for an Alluvion with higher potential would it better for me to farm the regular Ending the Storm and not the empowered? Also thanks for the great game. I cant wait for friday

You have to ask which zone will drop more items and which zone is higher level.

Empowered version drops more items and is higher level.

Empowered is better.

Ok thank you for the information. That is good to know

Even for Alluvion, which is a boss drop?
It will have better stats?

Given a unique item that is about to drop, so it’s on the way to the ground and it needs to figure out how much LP it has, the only thing that affects that is the zone level.

It’s a really simple system and I think that’s what’s tripping people up.

The only reason you would give up zone level is to make a significantly larger number of rolls by significantly increasing drop chance or clear speed. With Lagon clear speed might make a difference. If you can do runs in half the time, that’s double drops. However, empowered is a higher zone level, so the ones that do drop will on average be higher LP.

I feel like that’s as in depth as I can possibly get with it.

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Do empowered bosses really have a bigger loot table?

Because I thoguht there are 3 “loot pool”

  • The regular 2 Uniques, that have 50%/50% drop chance
  • The non-guaranteed unique, that can already drop on normal, but it’s likelyhood of dropping is increased by %inc. item rarity
  • The empowered-only drop, that is also not dropping more likely with %inc. item rarity

I always thought, that all of those loot pools are independant from each other, because I already had MoF bosses drop all 3 uniques at once.

Yup, you’re right, totally forgot about that, so I’ll update that post. It’s even less complicated, just clear speed vs level.

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Ok, so the only reason to do normal instead of empowered would be clear speed, at least for the boss specific uniques.

I guess that still could make a difference, because if you push a normal timelines to 50 corruption, the Timeline Stabiltiy needed is much lowered on normal.

But generally for random drops, higher level zones and %inc item rarity will give you a lot more uniques anyway PLUS they drop more likely with higher LP

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