Theorizing Patch 0.8.2 & Beyond

It’s probably because you use glyph of the guardian when you craft, which reduce the level of a fracture. Meaning you can’t get a destructive fracture.

4 Likes

Yeah, that’s the case. Thanks for that hint. :+1:

A new 2-piece Set, Sinathia’s, was shown off in the latest dev stream (April 30th).

https://imgur.com/Dho19jy

Mike also showed off 3D art for the Set:

https://imgur.com/ri5WJvm

Towards the end of the stream, we were shown this render for a new enemy coming (though, no specific timeframe was given):

https://imgur.com/yPh5eWz

Mike only had this to say about it:

Yeah, so this is a render of a new “something” that you’ll be able to fight somewhere, at some point, and somehow. There’s not a lot of info we’re going to give you on exactly what it is or where it’s going to be, but I can say that this is – it’s got some cool stuff and it’s going to be a much needed change.

4 Likes

Maybe a replacement boss fight of Omen Of Silence?

Since that boss fight doesn’t fight into the story anymore.

While this would be great of cause i would also like to have some more endgame related random encounters.
This incorperate skeletons and void, which on second thought might not be something that early in the story,… so maybe it’s some endgame related thing.

That could be the Immortal Emperor just after releasing/creating the Void and being devoured by it.

1 Like

Seems unlikely considering the way Mike describes it, but we do know the Omen of Silence rework is finished and is something we’ll likely see in the upcoming patch so that’s exciting.

Yeah, it sounds like it’ll be a secret boss we’ll have to discover so I also assume it’ll be more geared towards endgame.

This sounds very plausible. That armour set looks incredibly similar, if not identical, to that of the Immortal Emperor’s. Now we’ll just have to figure out how we encounter this enemy when it gets added to the game…whenever that is.

But this is not corresponding to the “much needed change”. This sounds more like it’s replacing something already in.

Maybe this is Zerrick. His current wormlike form doesn’t really fit the theme. This does :grin:

Well, the entire armour set does look to be the Immortal Emperor’s so maybe it’s either a void version of the Immortal Emperor or perhaps some new void creature that has taken his armour set. So I suppose it could be a void version of Zerrick that has stolen the Immortal Emperor’s armour upon his eventual demise (or something similar). Or perhaps it’s Zerrick that conducts an experiment on the Immortal Emperor’s defeated corpse (possibly with the shard of the Void) that creates this creature. There’s certainly a number of possibilities where this creature could originate from.

The “much needed change”, for me, just corresponds to the need for some kind of secret boss encounter in the game. Personally, I don’t see this as “replacing something that is already in” the game at all.

@XLVI_carpo @AndrewTilley There is still something unclear. Will we have to really fight the Emperor? Or will we have to prevent him from becoming the Emperor?
A while ago I posted here an analysis of the story with several questions, and this one remains. It will be good to prevent him from creating the Void, but it would feel even better to prevent the undead rise. And this will determine if we are to meet him again or not.

If I’m just going by the wiki, the void is something that already existed:

Before creation
Before there were worlds there was void. An endless abyss of impenetrable darkness, inky and swirling with chaos. From that chaos faint glimmers of light found each other, the power of creation shielding itself from the void, becoming worlds. The light and life inside these worlds angered the void, the order and harmony filling it with jealousy and hunger, but no matter how much it raged they remained protected, only yielding once they had met their natural end. One world formed with an imperfection however, a fragment of void hidden amongst the light. This fragment of void would eventually lead to that world’s untimely fall, and worse give the void a power that may threaten creation itself. That world is Eterra.

In the Void Origins section it states this:

It is said that when Eterra formed the world out of nothingness a shard of The Void remained, which she kept hidden in the Temple of Eterra.

Though, I’m not sure how accurate this information is. I imagine there’s plenty of lore that I’ve glossed over in-game. :sweat_smile:

That’s interesting.
During the campaign, Elder Gaspar tells us about the Void taking over the world and sends us back around that moment. So that would mean the Void already existed, and the Emperor did something that made the Void rampant (unsure it’s the right term, English is not my language) or more active.

That’s an interesting question. I’d guess the following: Everything we do in the story belongs to “our” timeline. In our timeline we cannot prevent the emperor to do what he does. Because everything that happened (that we did) in the Ruined Era already happened and caused the things we do in the earlier eras. If we would kill the emperor before some key event than from this point on the Ruined era would not have existed and we would not have taken the shard pieces and so on.

So everything we do is determined. The things we do to “prevent” bad things to happen trigger events that lead to the exact events we play through in the story future.

At the end of time we have access to parallel worlds. In these worlds we did not exist before and we are.

Then there is another theory where when you change something in the past, timelines fork and you now exist in a different timeline than before. In this case you could prevent key event to happen without erasing your own existence. But you would not save the original “home” timeline. This one is existing parallel now and will exactly go the determined way of doom you try to prevent.

I think for storytelling the first approach is more exciting. Because it leads to the point where you realise that everything you do to prevent something# already happened and cause the exact situation you try to prevent.

We have cause the emperor to rise and do what he does. And the moment we kill the emperor will trigger events that lead to the existance of the Ruined era.

The german TV Series “Dark” covers this topic very nicely. It’s the most impressive TV series up to date for me. I just want to recommend it to everybody that likes the time travel theme, as soon as it comes to your vod provider in your language (or whatch it with subs).

It’s interesting to see that when we deal with time travel, we always end with the same theories and possibilities. It looks like these two you proposed are really the more logical possible.

I think I’ve heard of Dark, but never seen it. I almost never watch TV, but the best time travel show I’ve watched so far is Doctor Who, which seems to be in a very different tone.

I’m impressed, great collection of info we’ve dripped!

2 Likes

Implement the ability to buy things using a controller, this is a necessary feature which right now due to not existing, makes playing the game 100% with a controller, impossible.

This feedback would be better served in the controller support feedback thread, but that functionality is planned to eventually come to controller – as mentioned by the game director in that thread.

1 Like

Great post! Thanks for the gathering of all this. :+1:

1 Like

A bit overdue, but during the May 7th dev Q&A we were teased some concept art for the Bone Golem. There’s certainly no shortage of options to choose from.

https://imgur.com/kpRtmHx

https://imgur.com/1eEixOi

Mike certainly puckered up during this moment of near death. :laughing:

https://imgur.com/QwdswNk

Unfortunately, his last words were “jump right back in…no regrets” as he promptly met an untimely demise from a Wengari Matriarch’s earthquake attack. :skull_and_crossbones:

1 Like

Another developer Q&A has come and gone today (May 14th), and we received a couple more teasers for 0.8.2. These include a final (or near final) look at the new Inventory panel, additional Loot Filter improvements which will allow players more advanced affix filtering options, and further confirmation of the Primalist updates coming in 0.8.3. You can find these images and/or videos in the OP.

We also got a teaser of the completed lightning & void Smite VFX refresh:

Amazing! Good work guys…!!