The worst thing in the world

Adding a 4th affix to an item, and it crits and makes the t2 you wanted to seal become a t3.

Well, or maybe going from 40 forge to 0 forge in 2 actions. I bricked half a stash tab of rings before work, and people ask why players horde items… lmao. Easy come, easier go.

Yeah, I always seal before I do anything else. Especially because most often, if the seal doesn’t land, I’ll just bin the item without wasting any more materials.

I agree, same is true for glyph of chaos crits and having less chances for a good glyph of chaos.

I think the only real solution would be a manual “opt-out of crit increasing a random affix” tickbox, but the devs would need to be very careful with that and probably have it require manual activation every single craft, so you don’t have this accedentially activated when you regualr craft.

A crit not consuming FP is still a very desired outcome so that needs to stay.

That is not the most ideal way to seal though.

Sealing chance depends on the nubmer of affixes on an item + rarity.

Specifically for Exlated items the 4th affix is super important because T1 seal is guaranteed on a exalted item with 4 affixes.

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I wasn’t aware of that, actually, so thanks for that.

But I still don’t think it will change my strategy. If it’s an exalted item with 3 affixes, adding a new affix just changes the chance from 62% to 69%. I don’t think that’s enough of a bump when sealing is the most likely first fail step.

Heavy, have you run these recently?

I have failed more Exalted 3/4 Tier 2 affixes this season than I ever have in the past. It feels like this has been tweaked. But I don’t have any hard data so it could purely be observation bias.

I don’t know either, the numbers always seemed appropriate for me.
My screenshot is pretty old, but I just checked the most sup to date values on tunklabs and they are still the same.

If they tweaked those numbers I would have expect a mention in patch notes.

Not sure if @Tunk would actively look for changes in things like this and update his site or if he can double confirm.

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I question your data 'cause the bottom section has a 105% chance to seal so I wonder what happened on that 5%.

It’s probably a generic formula that adds up (based on number of affixes and if it has a T6+) and the last value adds up to above 100%. I imagine the extra 5% gets ignored and it’s simply a guaranteed seal.

And? When the devs come up with a good formula for anything that they want to be 100% at a certain point and have some other values for other situations it doesn#t need to be exactly 100% for the thing they want to be guaranteed.

All I know the data is true as far as I am concerned, because I did hudnreds of successful Tier 1 seals on a 4 affix exalted item and not a single unsuccessful one. So if its 100% or 105% doesn’t matter.

Also all the other values are very much aligned with my personal experience.

But it becomes ugly, when you have to make a reforged set item, where set affix is t1 for set bonus only. Empty slot (w/o one - remove :melting_face:), add green one, seal attempt on green one, add new, up all that less than t5… ahhh

The formula has not changed so those seal chance numbers are still correct.

105% is the same as 100%, I chose to use the actual number from formula instead of capped one.

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