The Warrior Class - A suggestion

Hey, you asked me to check this out on stream last Friday so I’ve finally gotten around to reading it. Overall it’s a fun idea with some neat nuggets in it. I think that there are a few angles that you can approach this type of thing from. I’m coming at it from the perspective of “If we were going to add a 6th base class into Last Epoch, what would that look like?” So what are we looking for from a 6th base class and its masteries? I think the most important thing is to create a framework to explore new gameplay and thematic styles. I said this on stream already so it’s probably no shock, The Warrior feels very thematically and mechanically similar to Primalist and Sentinel.

There are elements in here that are things which were cut from the game due to some technical limitations and others that just haven’t made it into the game yet so you’ve got some good stuff in here. I just think that the high level concept for the class doesn’t work given that Primalist and Sentinel exist already. For example, Warrior, Barbarian and Beast could be combined together and added as a 4th Primalist mastery and Dragon Knight could be tweeked and expanded on to make the 4th Sentinel Mastery. I don’t think that there is room for The Warrior as a base class in the current ecosystem. Just so many of the skills you listed have straight 1:1 versions that already exist on other, similarly themed classes.

I saw that you had another full class suggestion too. That was similarly not something we can really implement in Last Epoch so if you’re considering taking another stab at it, I would recommend starting from the question: “What themes and gameplay mechanics are missing that I can use to create a new class with?” Alternatively, you could consider writing up a new mastery for an existing class.

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Hi! First of all, I appreciate the reply very much. There are a couple of things I would like to note:

I really have no idea. I started playing arpg’s when D4 came out and before that I had played Neverwinter Nights more than 20 years ago. So there’s no experience to draw from, everything you see I came up with or tried to put a different spin on things I already saw in the game.

Same goes for this one. I figured that some of the things that I wrote would be either difficult or impossible to implement any time in the near future, but I really don’t know what the limitations are in order to adjust the proposal accordingly.

I know, I just thought that with a different enough spin it could be made into something viable, like Ice Hails falling on the player’s shield for example.

That is something that I can work with. I will restructure them to be just 2 masteries for Primalist and Sentinel.

Finally, regarding the Traveler class (which is the Chronicler now), I am in the process of writing a more comprehensive proposal. I’m sure a lot of the things can’t be implemented (if Summon Void Centipede is one of those, I DON’T CARE JUST DO IT!) but maybe with engine upgrades (if that is the issue?) it can happen some time down the line. Also I have a feeling that you will propose they become the 4th Acolyte and Mage masteries instead :slight_smile:

That’s all, thanks for reading!

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