Target Build:
- Auto Wandering Spirits
- Auto Drain Life
- Auto Death Seal
- Perma Reaper Form
- Perma DoT Bone Curse
- No Hit
The Wanderer
- While your automatic walk is active, your channelled skills are automatically channeled at your location for their double resource cost.
- Channeled skills allow the regen of any resource while channeling.
Cursing-Sealing Spirits
- When passing through an uncursed enemy, Wandering Spirits applies your equipped Bone Curse and triggers your equipped Death Seal if Death Seal is off cooldown.
- Bone Curse applied this way now deals damage over time.
Synergies (nodes):
- Song of the Lost Chantry is auto channeled at your location while auto-walking (passive)
- Drain Life is auto channeled at your location while auto-walking (passive)
- Drain Life / Blood Pact to avoid Mana drain (consumes Life instead of Mana)
- Drain Life now allows the character to regens its Mana
- Drain Life / Eternal Servitude creates more Wandering Spirits
// Condition: Wandering Spirits is placed before Drain Life in the skill bar - Drain Life / Condemnation triggers Wandering Spirits / Reap the Damned / Damned (+60% Dmg)
- Bone Curse triggers Wandering Spirits / Reap the Damned / Curse (Another +60% Dmg)
- Wandering Spirits passthrough triggers Bone Curse (passive)
- Misery (Physical → Necrotic)
- Oppressive Gaze (Single target, Permanent, -25% Resistances, +40% Dmg)
// Single target is OK as every Spirit is a vector for Bone Curse
// Permanent ensures consistent damage over time and synergizes with Wandering Spirits / Reap the Damned / Curse - Illusion of Pain (Always Crit, +150% Dmg, Falls after 1 hit)
// Falls after 1 hit: Never happens as the player never hits (The player auto walks, never uses Reap, and none of its other skills is a hit)
- Wandering Spirits passthrough triggers Death Seal (passive)
- Death Seal / Entreat the Damned makes Wandering Spirits last longer
- Death Seal / Soul Stability prevents Drain Life / Blood Pact to drain your Life
- Death Seal / Flesh Pact ensures no Death wave is released (no hit)
- Drain Life + Reaper Form = Perma Reaper Form
Hungering Souls = Bad
While the player might be tempted by Hungering Souls / Inspired Hunger, which increases by 40% the global damage over time, for example by autocasting Hungering Souls through Death Seal / Devouring Release, it is a bad idea.
Wandering Spirits is our first DoT effect.
Bone Curse is our second DoT effect (provided by the new Cursing-Sealing Spirits).
Bone Curse increases Wandering Spirits damage by 60% (>40% of Inspired Hunger).
Illusion of Pain greatly increases the damage of our DoT Bone Curse, and falls after one hit.
The best way to get a perma Bone Curse is to never hit.
Hungering Souls being a hit, it is a bad idea.
This is also why the Death Seal reactivation wave no longer hits (provided by the new Cursing-Sealing Spirits).