The unique problem - re: Town Portal podcast

So regarding a use for extra uniques Mike said the problem with that is that we should not pick up every unique. And I think that’s a very important reason.

For one, neither inventory nor stash space allows for doing so. Since we can’t TP out and back into the place where the loot dropped, we need to leave most stuff on the ground.

You could circumvent this by having us salvage these uniques on the fly via the forge, but that is also bad in monos where you aren’t able to take a break for that. Even with no spires it often takes an unreasonable amount of time to clear an area from monsters - a single one that places shit on the ground can kill you.

Another aspect is that I don’t see the benefit in salvaging uniques or doing anything special with them.

What should they give us? Random crafting mats? - pointless; trade X unique rings for 1 fresh uniqe ring? - pointless as well for you could simply adjust the drop rate instead.

Who even wants to hoard extra uniques so that this gets brought up so often?

I stand by my solution to provide filter options. I want LP as a condition and a (better) way to separate the rare drops. If we stop seeing all those uniques that aren’t relevant equipment for our chars, gameplay could be much smoother.

Whenever a unique prophecy triggers, I have to do some chores and we’re about reducing chores to a minimum here :wink:

This is a sidenote, but it should be noted that if you stop using skills and attacking, the spires stop shooting. It might be useful in the future if you need to stop for some reason.

The solution to the problem is simple: have them give something mildly beneficial but that isn’t too relevant for your build/gameplay.

The main problem is making it so that you don’t feel like you have to pick all of them up. This only happens if the reward is actually good. If it’s kinda ok, then you can probably skip picking many of them.
Kinda like what happens with affixes already. There are lots of times when affixes drop and I just ignore them, unless there’s a red one in the mix.

What exactly would that be? No idea. But something new.

Thanks for the spires hint. They actually stop when I do nothing… just never seen that for I shift all the time.

I don’t think it’s a fun gameplay loop to pick up items that are not relevant on their own but crafting fodder. We have that already with shards, which is tolerable but not more. I don’t want to clutter my inventory with herbs and ores :wink:

So what’s wrong with filtering uniques and just forgetting about them? They are not that special. No one’s asking for anything regarding blue items either.

As long as you’ve not used a skill recently (within the last 4 seconds) you’re counted as “out of combat” & spires stop. However, if you have a passive, idol or anything similar that casts a skill every X seconds, that would keep you “in combat” (eg, the Primalist idols that cast Maelstrom every 5 seconds, or summon bees).

I think that, more than a way to use extra uniques, the reason for those suggestions is that seeing those extra uniques makes it apparent that you didn’t progress in your gear. Simply being able to filter by unique name and LP would likely reduce the complaints, and looking into a way to make it feel like you are slowly progressing towards your goal would likely remove most of the remaining complaints.

1 Like

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.