The Triangle of Death

Imagine an Arena echo. Around twelve Embermages appear at the same moment, in a triangle. In the middle of the triangle, a valiant Paladin.
The Paladin survived.
But, twelve Embermages? Really? I wish that would not be possible!

Imagine twelve Crystal Elementals
…the rest of the story would be different.

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but what’s really annoying is how the ranged monsters can all stand at the very edge of the screen, OR OFFSCREEN, and smack away at you.

Melee characters get to run all over the screen trying to kill them, getting hammered the entire time.

90% of the time i die in this game, it’s because i’m getting smacked by 10 different things off screen while i’m trying to kill one of them.

that reminds me, time for me to start yet another thread about how ridiculous the offscreen attacks are in this game.

Why EHG, why can’t you make the attack radius more reasonable for ranged attackers ?

edit: and… just died to embermages in arena

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