From my point of view and what I’ve talked with some of the other top players, not much. In order to make it hard we are creating artificial challenges like doing it with no items, etc.
So If you are good, you stomp all content. If you are a beginner you can hit walls on certain bosses, but certainly not on regular mobs.
The only possibe deaths for a good player are the Final Dragon on your first time with no necro protection, or Lagon death ray if you missplay. Yulia can take you off guard as you don’t expect a fight and she randomly attacks you ahah xd
Ive done some testing and (excluding final bosses) arena 20 mobs on a level 100 character are tankier and hit harder that any default monolith mob on any timeline. Some modifiers like “enrage” make it harder, but you can just avoid them if u want too. Seems a bit off.
I think there’s a small increase in difficulty, although there is also a lot of variation in difficulty between bosses. The echoes don’t seem to change much at all in difficulty, and the bosses change very little outside of having to learn their mechanics. The difference between a level 55 timeline and a level 100 timeline to me is really small. The last character I completed it on was level 82ish, and the level 100 content didn’t feel much different from the first timeline. Also that was a farm build with very little resistances and no cap on crit avoidance. It did have 100% GB
I was just talking about difficulty on a mechanical level.
Between Argentus when I had to constantly side step ground aoe and rays which give the fight an interesting rythm and Formosus when I could stand still literally 5-10 sec in a row without any problem, I found the fight underwhelming compared to the previous boss.
I was even expecting the air vent on the ground to do some nasty aoe but I guess Argentus made me too wary
Mechanically they are fairly easy once you know them (still really fun), but this will depend on what do you compare it too.
Compared to previous compaing content, way harder!
Compared to high arena, a cake walk!
Rahyeh and Argentus are by far the ones with more stuff to dodge.
Would love to empower Argentus haha
I m D2 big fan, fast run, various builds around unique Items
In the Monolith system I m still wondering the purpose, grinding hours to get to the boss (small rewards) ,it s too times consuming for a casual like me and limits the access to the top tier unique items.
One proposal for the monolith is to choose the difficulty and add some affix to the monster for the challenge/reward
It can satisfy the hard contender to push monolith and get reward and the casual like me to push for stuff and fun.
and how long will it take most “mortal” players to “know them” when you are mostly 1 shot in matter of 10s ? It takes me 30min to get to back to the boss (hey a lot better than when reset whole island i agree). I have L88 paladin and the first 3 islands and bosses were no problem but L75 & L80 trash doesnt make 1 hp dent but bosses (Logon and someone else) kill me before i can even figure out how and where to dodge. How can i figure out what bosses are doing , what do i need to improve , where can i stand etc when i have about 10s to look before i am dead and i then have to spend another 30min each time to have another 10s to figure something out
It is a challenge for a lot of us “casual” players (as pro’s like you would say) and i am not asking for any changes as a lot of us like the challenge but please dont trivialise what is definitely a challenge for a lot of players
Just because the game is a “cake walk” for very good players doesnt mean it is same for us mere mortals
The monolith has Normal and Legendary difficulty for a few of the islands. The rewards of the empowered ones are really juicy.
The blessings are the best rewards and chase features for your build.
For example, Legendary level 100 Lagon can give you 200% HP regen.
My sentinel HP regen went from 20x second to 60 x second.
I said it’s very easy compared to arena, and that is just factual. Arena is just harder mechanically.
Since you mentioned Lagon, I can tell you how I did it.
Went to Lagon in Mono, got 1 shot by laser cuz I dont know how the mechanic and its targeting works.
Went to campaing Lagon, and did the fight 3 times until I learned how the laser worked. You can fight him over and over there if you die and the mechanics are the same.
Ok thanks for the tip
I m not in favor of boss drop specific items cause how long to get there , how many tries have you done ?
Its maybe not the best exemple but the GR in D3 are challenging and you drop items , I believe an adaptation in LE is possible .
The ward belt took my like 20 kills of Legendary Abomination, around 8 hours.
Considering is a pretty good belt for ward build that you dont really need to perform, I think its fair. Tha game needs chase and grind!
thanks i will do that. btw managed to do the L75 boss after i figured that the ice crystal blast preceeded the beam blast so 1) hit for 5s 2) run away wait for ice and beam blasts then 3) rinse repeat
Thats quite long for one belt and your skilled and equiped . So for my skills and stuffed it will take ages.
I m still in favor of boss( scaling) for each echo you have done with a random drop.
Missing the D2 baalrun ^^
I think its intended to be hard to get, its not like you need it, you grind if you want it!
If you like D2 boss runs (like me) this is on their website and its supposed to be smiliar to it:
Gates of Memorium
Travel back to the world of Eterra that you knew, even as its dangers rise to meet your newfound strength. Though the Gates of Memorium bring the recollection of your adventure to life, no memory is perfect, your memory and thus the version of Eterra you find yourself may become fearsome in ways you do not expect. (explore the pre-endgame world again but scaled to your level with the possibility of augmenting areas of the world to add new challenges)
Cuz they want ward “back”, but diferent.
I asked Judd on my stream a few weeks ago a similar question (as i thought they just wanted ward to be an extra layer of defense and thats it):
Do you guys want ward builds? He said yes, but they had to change how.
The problem with old ward is that you got all your ward for free on skills like flameward.
You didnt need to gear for it to be good, you got yout 5k ward on sorc for the sake of existing.
This made it very op compared to protections, due to protections needing heavy itemization.
By linking ward generation to gear, in order to benefit from the mechanic, you are going to need to gear for it. Making it have a similar progression to a protection builds.
I think its a great approach. As it adds diversity.
*Note that this belt is also great on protections builds, to use the extra ward as a bonus defense.
Just wanted to say thanks for covincing me the Rayheh fight was doable without top gear, and the videos (i probably wouldnt have figured the patterns out myself as i was getting wrecked everytime)
Even tho i did beat Rayheh 1 time before (with top gear and total panic) it felt sooo good finally beating her without much trouble and with several char, and I now kill her 2-3 times a day just to get revenge for the times she killed me hehe.