The sound effect for the player getting stunned is rough

Overall this is a pretty minor issue I’m having, but I hope it can get some attention because it’s quickly become very annoying.

The sound effect for when the player gets stunned is extremely grating. Every time my character takes on too big of a pack of monsters and gets stunned, it sounds like a piece of my house is getting dislodged and falling off.

The current sound also doesn’t make a ton of sense for characters without shields and/or wearing cloth armor.

Perhaps it can be changed to a more muffled/dull thwomp or something. Actually I wonder if it would be fine without any kind of sound effect and maybe just a visual indicator/debuff.

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