Exactly how it should be.
This is why i mentioned the games hades dark souls ect. These games tend to design mobs/bosses so u deal with the mechanics.
I dont play diablo likes for this reason. I have games like these for boss fight like this whe. I want them.
IMHO id mich rather deal with the old DDR mechanic than the current ward mechanic.
Reason is, u could constantly keep doing dmg to its HP. And with enough dps u can kill it in seconds.
Ward doesnt allow players to really out dps bosses. A good build with enough dps should be able to down a boss as fast as possible.
Wards soul purpose is to slow down high dps builds so was DDR mechanic. High dps builds should be rewarded. Not punished by a mechanic thats intent isnt for defense but to slow these builds down. Which gives these bosses more of a souls like feel as well as rouge lite feel
Tbh the game needs to be properly balanced like give bosses and mobs proper defense hp regen more armour hell even immunity phases ect.
Game then wouldn’t need this ward or even DDR mechanic. Thats souly intended to slow high dps builds down.
I enjoy dropping bosses as quick as possible. Which is what made me fall in love with the diablo like genre. This system is beginning to kill it for me.
Imo DDR did a better job at letting u do this as well as felt far better than how ward feels