So, I’m assuming it doesn’t work like this, but Runic Invocation has the Prologue and Interlude nodes that activate when directly casting a runic invocation you
- With 1 rune: cast 1 rune invocation
- With 2 runes: you also cast your 1 rune invocation, then 2 rune invocation
- With 3 runes: you also cast your 1 rune and 2 rune invocations, then the 3 rune invocation
The Shattered Cycle buffs your invocations when directly cast as a 1 rune, 2 rune, and 3 rune invocation.
Now, because Prologue and Interlude are “also cast”'s I’m 90% sure they won’t proc The Shattered Cycle buffs, but it’s Last Epoch and you’re technically directly casting Runic Invocation. Can anyone confirm if this is as expected and they don’t interact or busted and they do interact?
Whenever it says “directly cast” you can simply read it “when you hit the key that triggers the skill”. So in this case, it will cast 3 invocations, but you only directly cast 1. So Shattered Cycle will trigger once only, not 3 times, and boost only the 3 rune one, since that’s the one you directly cast and the other 2 are procs.
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That’s what I expected, thanks for confirming DJ
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As another question that popped up during my gameplay tonight. Is it just me, or are there certain invocations that just can’t be repeated through the Copied Scrolls node? With 36 stacks of Runic Energy at half effectiveness that’s a +5% repeat chance at 4/4, per stack, for a 180% repeat chance. Most repeat and are noticeable like the super fireball, but some just don’t seem to repeat like Hydrahedron, Revik’s Blizzard, or Igneous Rain. Are they actually repeating and I can’t tell because the animations overlap, or are they incapable of repeating?
The most noticeable one is Trinity of the Elements (Fire, Ice, Shock) where the 3 beams start spinning and then stop and recast themselves. So I’m not sure if it’s just overwritting the first cast or if they’re stacking.
I can’t say about the other two, since I’m not too familiar with invocations, but Hydrahedron works like a “unique” summon. That means that when you cast a second one, it replaces the old one. So you always have just one active.
So if it gets repeated, it just replaces the active one, so you never see more than one.
Maybe the other 2 work like that as well?
More than likely. They both work like Hail of Arrows being an ice and fire (respectively) AoE damage over time. So they might have a built in “The Hunt” interaction where it prevents multiple instances of the effect. Which is disappointing because it seems like so many of the 3-rune invocations are lasting effects that prevent the invocation from repeating effectively. Trinity of the Elements in particular is actively worse when it repeats because it just delays the beams rotation from starting.